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Joined 1 year ago
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Cake day: November 20th, 2024

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  • Today, stuff gets exported in 4k and that’s it. No need for anything more.

    I don’t think it’s as ubiquitous as you think. 1080p is pretty much standard (aside from old videos), 4K is still high-end and most uploading to that on YT are probably more tech-leaning channels who actually do use it. I even see new stuff from TV corps that’s still only 1080p.

    4K if you’re using a full-raster workflow is taxing at every step. Display, CPU/GPU (for software stability, filters/effects), RAM and storage, internet upload speed, also camera (and fast storage there too) where relevant. Also backups, and maybe even higher-res workflow to allow room to crop/re-frame if needed.

    I imagine it must be a disappointment to actually buy a 4K monitor for content viewing, stuck watching 1080p on new videos because the creators can’t afford that workflow or just don’t care. Even stuff that is 4K might have issues with encoding quality due to cost-cutting (or requires higher subscription cost).

    8K is a thing too (but even more impractical), so the problem is repeated there too.

    So yeah, I would say it is a meaningful difference that vector doesn’t have this problem.


  • A video has sound, can be exported from the animation software to a single file, and it can be played in a standard video player.

    Animated SVG does not sound like it does that, and needing new paid* software isn’t great for adoption either. And honestly, I’ve never even heard of animated SVG (I’m well aware of SVG and that it probably could be animated with CSS or JS but that alone does not make it a thing).

    The fact that vector works at resolutions (even if they don’t exist yet!) without the author even needing to think about it (let alone re-export) is an advantage. It can be great for many 2D aesthetics (many cartoons even used it!), the biggest complication is Adobe (and whoever is selling a subscription to what you mentioned).

    Also that people are still developing things with Flash (even if it has to be ran via Ruffle) tells me again that the issue isn’t vector, it’s that replacing a format with ingredients is not an effective strategy if you actually want people to use it.

    * yeah I know Flash was expensive as well (except y’know… other ways), but communities were already using it


  • You know how to use the tools

    I don’t know how to use blender

    I’m not new with it, but I am banging rocks together when it comes to using Blender. Not good with shortcuts and often have issues with modifiers. (I preferred what I casually started with a decade ago, Maya, though it is/was bloated both in terms of size and cost)

    If there was other FOSS low/medium-poly software that works well for VC (+material(placeholders)) I would be interesting in trying it. But I’m guessing Blender is as good as it gets.

    Godot, fine with that but not too keen on GDscript.

    I got curious and searched your username and badgers and this appeared

    I was confused at first, but figured that’s what you did (search only hit because of the alt-text as well).

    I also have been doing exercises, but mostly coding stuff

    I am interested in coding stuff too (a specific niche language), though I struggle with project viability even more there too and have put it on the backburner.




  • You keep saying ‘better’ like if heavier solutions have no downsides, like saying raytracing or gaussian splatting make all older rendering tech obsolete.

    For individual animations sure data doesn’t seem to matter, but if you want to binge/download something like Homestar Runner at 1080p+ that data adds up when pre-rastered. The internet in the US isn’t always great (esp. rural, cost), even worse with upload speed.

    Flash also had frame animation, with bezier curves and vector blob drawing… both of which are the big thing missing from modern solutions. Alternatives in modern engines aren’t quite the same and must be intentionally sought out, and also I don’t think that’d even be well supported by platforms (itch doesn’t even have an animation section) unless you’re fine with it being in a games section.

    Newgrounds also still does Flash Forward jams. I wouldn’t say “better” things killed Flash, just that support was ripped away. There isn’t much of a choice. If you want Flash-style animation (and I don’t mean skeletal-only), it’s just Ruffle or maybe Wick Editor.

    the internet moving away from

    I see this as an implementation failure.

    WebGL doesn’t have a container format, and a vector video format could exist (on Youtube, or played with an HTML5 video player) but doesn’t. The internet “moved away” because the key players who killed Flash didn’t implement things that would bring HTML5 to closer parity with what Flash did.

    I could also see parallels made to other parts of life where the choice has been made for you many years ago.