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Joined 3 years ago
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Cake day: June 19th, 2023

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  • It definitely is clunky, but I feel like if you look at designs fairly closely you can see some evolutionary jumps. Maybe not with some helmets like Hazop, but you can with others like Rogue and Recon.

    Imo I kinda liked 4’s version of sprint. It was there, everyone had it, but it was limited and had a sort of cool down similar to other armor abilities. I do also like the gameplay of 5, with the other added Spartan abilities like slam and clamber; imo it made me feel like a lethal killing machine moving around the battlefield.






  • I recently replayed 4. Although I kinda like the gameplay, I found the story to actually be pretty boring. I like the Didact as a concept, but he’s incredibly underused imo. The Prometheans are just incredibly annoying to fight, and Spartan Ops gets very tedious because of them.

    I like some things like the added sprint (fight me, if any game should have sprint it should be Halo, at least in campaign) but another thing is that the story feels so incredibly short. Like it ends right as it’s about to get good.

    I will say the Spartan armor and elite designs have grown on me since it first came out. It does make me want to replay Halo 5, and I am disappointed that it’s not going to be brought to PC pretty much ever.






  • I saw Avatar: Fire and Ash this weekend and I honestly thought it was awesome. It felt like Avatar 2.5, but I actually liked it more than the second one. Quaritch is my new favorite character in the series.

    I watched the new Toxic Avenger movie and also had a blast watching it. It takes itself seriously to have a message, but not too seriously that it will literally rip someone’s arm off and try to put it back on the wrong way. Fun gross humor, pretty good acting, fun soundtrack and everyone just seemed like they were having a fun time making it.

    I also saw The Color Out of Space (2019) for the first time, and my personal hype honestly lived up to it. It’s the right amount of weird and fucked up that you’d hope to find in a cosmic horror movie. I was actually surprised at the body horror in it, too.


  • This picture makes me want to play some Bladesong

    There’s a demo on steam, and it’s basically a blacksmithing game. It’s not so much a sim, but there is a story mode and a creative mode. The story is there to teach you how to play the game and such, and creative is creative. It being a demo, not every piece/technique is available to play with, but there’s still a ton there that you can play with. You can change the length, width, size, shape and angles of your sword blade, and there are all kinds of attachments for crossguards, hilts, pommels, handguards, engravings and even different materials to play around with, like changing size and scale. People have made tridents, spears, katanas, scythes, forklifts, fish, and pretty much whatever else with the game’s tools so far; someone even made a badass anchor-sword.




  • Any game that makes me hold a button for a simple interaction. Bonus points if it has some kind of “progress bar” to show just how much longer you need to hold that button down.

    Why did I need to hold X/whatever just to press the thing that opens the door? Why did I have to hold that button down for a grand total of 4 seconds before you actually did your little interaction animation? Why couldn’t it just be a button press?

    Part of me kinda blames Halo, as that’s the first game I can remember where it was “hold button to interact;” except in every Halo game up until 4, it was only slightly longer than a normal button press so it was still incredibly quick.

    ETA: I hate the extra stuff in Mafia 3 for exactly this reason, which kind of ties into what I said above: it doesn’t respect my, the player’s, time. That stupid “lockpicking” mini game where you break into those junction boxes? Why the hell do I have to wait for the bars to line up before I can break the lock?

    And then getting in and out of vehicles plays an animation that takes way too long imo. Which sucks because a lot of the other collectibles are spread out around the map in such a way that it makes it too long to go around on foot gathering them, but it’s also annoying to try to get them with a vehicle because then you need to deal with the animation and then having to run around and grab the damn thing.