Yeah at that point it kind of morphs genre from dungeon grinder to isometric action. That being said I think isometric action is a way better game type due to the level of involvement and a challenge that’s skill based; whereas I find dungeon grinders to boring from overly simplistic controls and gameplay loops.
That being said I am tired of so many game just giving you 3 real buttons, but this is the problem with making games to make money, if you want to market broad you have to keep it simple.
Behind every problem in life lies capitalisms ugly asshole.
Boomers are still alive, so literally all of the rules ever as fast as possible.
Special standout for “dont believe everything you read” - “Well fuck you Ill believe everything without thought”