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Joined 1 year ago
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Cake day: June 26th, 2023

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  • Nearly 20 years ago I was on a meeting when one of my coworkers suddenly jumps back, takes off his shoe and throws it in the middle of the room, with a scared face. Everybody looks at the shoe and out of it comes crawling a spider. At this moment the boss walks into the room and notices the spider too and says: “woah, careful, that spider is extremely venomous”. The other guy then looks even more terrified.

    Boss takes him to the hospital and he took the antidote within like 15 minutes from being bitten, so no big deal at the end of the day, just the story of how he was wearing a shoe with a spider in it for over an hour before it bit him. We were all laughing and cracking jokes in the afternoon but the guy was just relieved about no longer feeling the pain from it.

    I have no idea what spider it was, but this happened on a small town in the Atlantic forest region of southern Brazil. My guess would be that it was a Brazilian Wandering Spider (the spider famous for giving painful long lasting erections).














  • I mean, if someone creates a game with all the options there and you just use AI as a replacement for a complex UI, it could kinda work. A game like scribblenauts could theorically implement an AI based stage creation option with the current tech already. The problem with that is that the AI wouldn’t be able to guarantee that the stage has a proper challenge level (or even that is possible to complete it), so it would also need to implement an AI that tries to beat the level as well and then keep iterating over the two until a proper stage is found.

    In short: doable, for very niche cases and probably taking a very long time to complete a prompt (possibly hours).