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Joined 3 years ago
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Cake day: August 22nd, 2023

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  • Jax@sh.itjust.workstomemes@lemmy.worldOur duty
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    4 days ago

    Ok, let me create a separate hypothetical:

    You have a society that really likes ultra processed food. I mean really likes ultra processed food, to the point of addiction. There are other things that society is addicted to, but we’ll fixate on food for now.

    Let’s say you take ultra processed food away from that society. Or any other harmful addictive thing. What do you think happens to their overall satisfaction in life?

    It is the objectively correct decision (at least before enough regulations are put in place that ‘ultra processed’ doesn’t also mean ‘packed with chemicals’). Let’s say you assess life satisfaction after an event like this. What would their answers be? Would they be true or would they just be the thrashings of addicts?

    My point is that I think if you ask a heroin addict if they’re satisfied with life, their answer will depend on how long it’s been since a needle has gone in their arm. I don’t think the average person is actually capable of guaging their level of satisfaction in life, not to say that the average person is a heroin addict.


  • Jax@sh.itjust.workstomemes@lemmy.worldOur duty
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    4 days ago

    By what metric do we judge happiness?

    Is it wealth? Is it things owned? Is the happiness a serial hoarder feels when they get a new thing the same as the happiness of seeing your first child born?

    I’m starting to think we’ve gone too far when it comes to validating feelings.





  • I don’t disagree that comparing DMC and the old GOW games is fair — they occupy the same space. Reducing a soulslike to dodging and parrying is just wrong, though. Actually reducing a hack and slash to aggression and dodging is also wrong, see Royal Guard.

    Freedom of movement, build options (you are free to turn yourself into the heaviest thing in existence compared to a gymnast, and that’s only discussing equip load), map design, the robust lore as opposed to a traditional narrative, these are staples of soulsbourne games. DMC3 has a harder parry than any soulslike in Royal Guard — does that make parrying a staple of the series? Yes, it does — Royal Guard is cool as shit.

    I can go on for a while about why new GOW is more of a movie than it is a game.