Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)

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Joined 1 year ago
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Cake day: October 25th, 2023

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  • What’s really crazy is to compare Bethesda with CDPR. I’ve been replaying the Witcher 3 and it just struck me how I won’t have to wait 15+ years for the next entry. And to look at how much more efficient they’ve been in the past.

    For a timeline, Witcher 2 released in May 2011 and then the Witcher 3 released in May 2015. Took 3.5 years to develop. Cyberpunk released December 2020, only 4.5 years after W3 had its last major DLC. Then in 2023 they released a very large update for Cyberpunk, about 2/3rds the runtime of the main game. And then in 2025 we’ll probably get the next Witcher game. They have like 3 games in active development now.

    So what’s the difference with Bethesda? Well Skyrim sold 30 million units and Witcher 2 sold about 8 million. Less than a third the income. Yet if you compare CDPRs staff to Bethesdas at time of their next games, CDPR had doubled Bethesda’s work force. And guess what happened? Witcher 3 sold 40 million while fallout 4 sold 25 million. Thats despite Witcher 3 costing an estimated $81 million while Fallout 4 sits closer to 1.5x that at $125 million.

    Then you talk about engines and it gets even worse. CDPR arguably started with a worse engine and I shouldn’t need to explain how much they’ve destroyed BS in that regard as well. Witcher 2 looks worse than Skyrim by a lot imo. But by the time their next game rolled around, it was an industry leader in graphics. And cyberpunk 2077 is like the next Crysis now while starfield is… oh boy. And guess what? After all that work on their engine, they abandoned it. Why? Because their resources are better spent making games and systems in an engine someone else updates for them. Bethesda meanwhile not only can’t juggle the ball of updating an engine and game dev, but they’re not even smart enough to swap engines.

    Bethesda has all the signs of a dying studio and Microsoft is the sucker for buying them. And it’s a waste of talent more than anything. Talented people exist at Bethesda whose resources and career development would be far better off being applied on UE4.








  • Yeah I don’t agree with that either considering that any Joe Blow could essentially snipe a community either with an unpopular instance federating and posting garbage (which mods on other instances can’t even remove) or by using a popular instance to create that duplicate community and then posting content there that even more people are likely to see and siphon away from an already established community.

    Second option is also a bad idea, the less guardrails the better.

    My solution is one I’ve discussed with many people on Lemmy now. What we need are topics or in other words, the ability for reposts on followed communities not to be seen more than once. If that feature also allows for federating the actual repost to where by default all comments to to the same thread, that would be perfect.

    This enables people to post to a main community and a niche community at the same exact time without spamming members who follow both communities. Then the main community gets alerted of the niche communities existence and the niche community benefits from the content.

    That way we develop this sort of hub system that’s really nice where the general communities like a gaming community aren’t just generic, they feature posts from all niches in that sphere and alert you to new stuff you might enjoy. That’s my rant.



  • The idea with cross posts should be that large and general communities like the “Gaming” community or whatever is where cross posts from niche communities go. And if you browse there, expect duplicates.

    What that does is allow everyone to browse the larger communities, especially when they join, and see it as a sort of hub for their topic of interest.

    And it works out because if I can go to the main topic community and see content from retro gaming communities, patient gamers, gaming news, and maybe gaming hardware releases then we have a more cohesive community instead of fractured ones. It’s easier to engage that way and also prevents the large communities from becoming just spam with no OC in it. But I do agree, a way to eliminate multiple notifications or placements of my posts would be great to make it a topic instead.


  • It’s never been a mod issue for me, I think it always ends up being a CPU problem. Though you’re correct that it could also be mods but I’ve had this problem throughout the years on every rig I’ve tried it on. Even consoles have that problem unfortunately. It’s not as noticeable, but it’s still there and can’t hold 60.

    Power armor is weird and I actually ended up hating it by the time I was done. With the hard mods, it was kind of required in order to venture out into the atomic crater. So I’d inevitably go out there and within a handful of minutes a piece would break off. Cool, what do I do about that? Well not much, you’re just screwed.

    Now it’s great and all that they put repair stations all around but I often wasn’t carry the resources to repair and they weren’t in the station. So add 5-10 minutes of walking around picking up steel and circuits to fix my armor.

    In my opinion they could have had mobile repair kits craftable, the repair stations could have just repaired for no cost, and each piece of the armor really didn’t need to be its own part. Just makes them tedious to deal with honestly and unless you really need the armor, it’s just better not to use it imo.


  • I’m not too knowledgeable on that front but I will say that this mod pack kind of sidelines the main story content a lot. You’ll still end up doing it but I think the issue is having to do all of the story all at once and going out of your way to do it. Here I pretty much got to the point where I was just doing main quest stuff whenever I was nearby and skipping through the dialog. I put the main story off until the very end mostly. The mods create so many quests (pretty good ones btw) that I was way more interested in those anyways. You could play through this pack and barely ever touch the main story and leave plenty satisfied.

    Not to mention the DLCs are actually really good and Far Harbor itself is very long. The mods also make good use of the DLCs and add to them. So yeah the main story here is a total side quest you can basically ignore if you want to. If you end it with the Fens, you only end up doing 75% of the story and skip almost all of the institute BS


  • I’m very mixed on the voiced MC. In FO4 in some ways it prevents roleplaying but also never actually tells you who your character even is. They end up a boring blank slate you ignore.

    They just needed to pick a lane. Either have a voiced MC and have them be a character themselves that we aren’t free to define everything about or have them be silent to give us freedom.

    They chose to leave it in the middle and gave our character a voice so we could… hear the dialog we picked be said incorrectly worded and out loud? I like seeing my character in cutscenes but really we need personality options next time at the very least.


  • Apologies, I do that with some thought behind it but I’m sure it annoys people.

    The general thing is that you can post in a niche community, get limited engagement and only the niche benefits.

    Or you can post in a large community, then the niche community suffers and appears inactive.

    Or you can do what I did and cross post it, annoying people that exist in all 3 places but making the niche community active while engaging the larger community.

    Is that bad? Judging by your comment, yes. I’m concerned Lemmy has an issue though with niches not appearing in those larger communities though specifically because no one cross posts. Thoughts?


  • That’s pretty much how I feel, they should have made the scrap very light weight or zero weight to begin with.

    The Sim Settlements stuff kind of redeemed the systems, it appears to add a lot of that autonomy and you just place plots and people start working. That and it actually had an amazing set of quests to go with it, like hours of content. I was quite surprised.

    That mod also adds in the ability to go to war with people and have your settlement do battle which is neat. I didn’t get that far into it but it’s an option. I just didn’t see what the ultimate goal of it was and since it doesn’t factor into the story, I didn’t really care much.

    I agree with the overall sentiment but also in case you’re wondering, I finished this at over double that level. I think I was close to level 130 when I stopped, which is insane for that game. Did let me make use of the perks though which was nice.




  • Thanks for reporting in about performance, the steam reviews have been pretty unhelpful and this is coming up on my list of games to play.

    It’s especially nice to hear the aspects you enjoyed because I was a bit disappointed by the Ubisoft game releasing so poorly and yet I do enjoy the Star Wars content. I will say, I haven’t played the first game yet but my partner has and I enjoyed what I saw of it. Definitely will give both games a look after reading this.


  • I thought this was common knowledge about the game but I’ll explain.

    Now maybe I do need to get better and become a pro player but I have about 5k hours in the game. Since about 2016 I’ve played at the LEM/SMFC level which is about 5-8% of the top MM players. My current elo still hovers around 18,000 even though I play very rarely now, I play a handful of matches every other month at most. I also used to do a lot of the old overwatch system that let you watch matches of potential cheaters, I got very good at spotting them.

    That isn’t to brag, I’m far from the best, but I quit playing around 2020 for a reason. The cheater problem is insane and Valve has done little to curb it. I got so suspicious that at one point I downloaded a publicly available cheat, popped it on a usb stick, and ran with it. I tried to use it intentionally without ruining other peoples fun btw. Even after running quite a few matches with it, no bad happened. And many years later that account is still not banned.

    I got especially jaded when I saw people obviously using aimbots or wall hacks and they now have thousands of dollars in skins on their accounts. Meaning they’re so unafraid of getting caught, they put money on the line. That’s insane.

    I came back for the CS2 update hoping they had fixed the problem and they absolutely haven’t. Every single VAC ban wave, go look at the leaderboards. Approximately 80% of the accounts get removed from the top 1000 players. That sucks.

    And you think “cool well at least VAC” is working. Except it isn’t. Because those accounts cost, at most, $15 and the waves happen with many months between. Sometimes in excess of 6-8 months per ban wave. So that entire time, cheaters can freely exist with cheats until the ban comes down. Also insane.

    All they’ve accomplished now seems to be getting rid of the most egregious spinbots and aim hacks. Other than that, the rest are still in the game and so now I play entirely casually.