From Hardlimit

  • 2ez@lemmy.world
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    8 months ago

    Great, but I can still only realistically play a quarter of my library with friends on Windows.

    • Skelectus@suppo.fi
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      8 months ago

      Compatibility isn’t perfect, but I have to ask, what does your library look like if so few games in it work?

      • 2ez@lemmy.world
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        8 months ago

        Most recently the pain in the ass games have been AoE4, and BeamMP. AoE4 crashes in muliplayer, there is a patch for that crash on protondb, but it seems I’m also impacted by an AMD related bug that happens intermittently and will restart X at a random times specifically due to playing AoE4. Tried various kernels and video cards, still crashes.

        BeamMP, looks like a lot of people have this issue, some have been able to resolve it.

        Civ6 used to have stability issues, the Linux client is a joke, I use the proton version because it’s more stable.

    • Wolfram@lemmy.world
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      8 months ago

      I’ll boldly say that unless you have a multitude of games relying on anticheat, 90% of your game library works out of the box or just needs a little tinkering with Proton.

    • TrickDacy@lemmy.world
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      8 months ago

      Why do you say that? I’ve been testing on pop os and almost all my games work well.

        • 2ez@lemmy.world
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          8 months ago

          This is the sort of honest discourse we should be having in the community. The recent advances are nothing short of amazing, and I can play tons of great games with my windows friends, but there are some games, that left me, and sometimes them with terrible experiences.

          Nothing like investing over an hour into a game with friends only to crash due to some Linux specific issue.

          • Rustmilian@lemmy.world
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            8 months ago

            Nothing like investing over an hour into a game with friends only to crash due to some Linux specific issue.

            There’s a feature called Compositor Handoffs coming to Wayland that’ll make it so crashes will never be a problem again. This feature can do 3 things :

            • Act as a seamless crash recovery system where the exact state of the application is restored.
            • Act as a fully robust hibernation system where the exact state of the application is restored after full device poweroff for an indefinite amount of time.
            • Pass the application and it’s state between supported Desktop Environments and Window Managers on the fly.

            We happen to have a working prototype rn, it just needs the kinks worked out.

        • Rustmilian@lemmy.world
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          8 months ago

          The only reason why Fortnite doesn’t work is because the Epic refuses to enable Linux/Proton support in EAC.
          The game & the anti-cheat itself can work under Proton just fine, it’s Epic Games that’s the problem.

      • 2ez@lemmy.world
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        8 months ago

        Ummm, I say that because I’m the friend in the friend group where the games don’t work sometimes, and I’m not going to pretend like that isn’t the case simply because I’m a FOSS advocate.

        I own a steam deck, I have decades of experience with Linux as a Desktop, server, and even some years doing game development, so it’s not for a lack of effort.

        It’s undoubtedly a fact that some mainstream games don’t work at all, or well enough that you’ll play seamlessly with your windows friends. Even protondb admits hundreds of outright borked games. Being dishonest about this does more harm than good.

        It’s amazing what Steam, Valve, AMD, etc, have done recently for Linux gaming, but it’s not the YotLD yet.