Wait, what? Playstation?
Wait, what? Playstation?
You could say that this isn’t very alarming
windows.h without NOMINMAX be like
“hippity hoppity words min and max are my property”
Similarly how SilentPatch and the WidescreenFix fixes various bugs and adds improvements, mine does as well.
As a matter of fact, I used to maintain ThirteenAG’s WFP for NFS. Now I’m focused on my own thing mostly. (Forked it off of it but barely any of the code is left lol)
It’s called NFS-MultiFix. (I made one ages ago in 2017 for ProStreet but I’m reviving the project now).
It’s a going to basically be an all-in-one thing. So, from basic things like a widescreen fix, to the added ability to change resolutions of environment maps and shadows, fixing clipped/popin shadows in Undercover, fixing crashes, fixing some crap gameplay features, resizable windowed mode, etc. Basically, making it a version of the game that it deserves to be on PC.
It’s a genuinely pretty massive set of fixes spanning over 80 cpp/hpp files with about 500 lines of code on average. I made sure to optimize every nitty-gritty and I ended up with a smaller DLL size than the average widescreen fix while adding so many more features.
I also have a design rule in place - it must do its best effort to work in every possible version of the game without crashing. This includes demo versions of the same games. (This sadly doesn’t count DRM but nothing I can do about that)
That being said, I am currently focused on ProStreet (as I’m also the main coder in Team Pepega for the Pepega Mod) and I hope to make a release within the next year. It should be available for every Black Box NFS on PC (except The Run and World)
If you wanna check out what I made so far, check out the Reformed mod for Undercover. I made an exclusive release for those guys because frankly, Undercover is the worst one out of the bunch (in terms of code).
Silent is a real cool dude. I’ve interacted with him directly and he’s always been helpful.
I assume the code was closed only because it was a bit of a hodge podge he had to clean up. (Well, that and the GTA modding scene is a bit, uh, toxic, to say the least)
I’m currently in a similar position for Black Box NFS games. It’s taken me over a year so far and I’m still not fully satisfied to release anything because there’s so much code to span over 6 (similar, but different) games.
Oh you mean Android Studio automagically “updating” your versions so that your build breaks and you spent 3 hours figuring out what just happened without you even touching anything?
Yeah I meant don’t use joycons lol
Pro Controller at the very least. CTR is a game that should be played with a dpad for steering. You can use the analog inputs but some more advanced tricks (such as tight steering) will require a solid dpad.
I’d recommend getting a proper controller for it. CTR is a dpad and shoulder button masher.
Any Black Box made Need for Speed.
(Currently busy fixing Pro Street, so many bugs…)
C++ is at least backwards compatible (for 99% of code anyway, yes I know about some features being removed, but that’s an exception and not the rule).
To top it off, what matters at the end of the day js this - people generally don’t care about graphics anymore!
Even if you end up with graphics that are worse than a console, you still have:
PS5 Pro makes absolutely no sense to me.
It’s just their ego showing through.
It basically now comes down to the current devs depending on new Rust devs for anything that interacts with Rust code.
They could just work together with Rust devs to solve any issues (API for example).
But their ego doesn’t allow for it. They want to do everything by themselves because that’s how it always was (up until now).
Sure, you could say it’s more efficient to work on things alone for some people, and I’d agree here, but realistically that’s not going to matter because the most interactivity that exists (at the moment) between Rust and C in Linux is… the API. Something that they touch up on once in a while. Once it’s solid enough, they don’t have to touch it anymore at all.
This is a completely new challenge that the Linux devs are facing now after a new language has been introduced. It was tried before, but now it’s been approved. The only person they should be mad at is Linus, not the Rust devs.
Trucy would be trying her hardest to get him to buy this
Shame that PES/WE not only got renamed to eFootball, but also sufferred from the post-Kojima PTSD at Konami.
It recently caught up to DDR and it’s slowly catching up to Yu-Gi-Oh as well (if it didn’t already).
MTG poops and Yugipoops never get old
I used to play Duel Links and shortly Master Duel after it came out. I don’t anymore but hopefully this will help.
If I was going back to the game, I’d go to look for budget deck lists and seeing what ranks up easily. Most of the community is on Discord and Reddit, as well as YouTube (yugitubers and alike) so I’d go and look there. (Not to mention Dkayed’s website, https://masterduelmeta.com and looking at the decks that topped, you’ll be surprised it’s sometimes not all meta stuff)
I’d also go look for some easy farming methods. These usually come in a form of a current event (IIRC in MD there are these “festivals” for each card type, such as Synchro Festival). These events are usually a very easy way to gain a lot of gems for not much playing.
It is what it is. TCG paper Yu-Gi-Oh is even more expensive than MD.
DL is arguably cheaper but it’s been a long time since I last played (2021).
EDIT: Oh and before I forget - there will always be Dueling Book as a free alternative. This is a manual simulator, not an automated one, and allows you to use any card you want with custom rules.
BOUNS ROUND
hur hur hur
NYOOM
Absolute madness. I cringe at the thought of making modern x86 asm code.
Great work!