deleted by creator
deleted by creator
Raiden Shogun in 78 wishes, won 50/50!
Tighnari’s new Quickbloom team with her, Baizhu, and Furina slaps XwX
I wish we had more fully-animated cutscenes like that
I may be high on copium, but I wish we could get all the primogens we’d otherwise obtain by completing the maximum number of daily commissions permittable per patch via an in-game message that expires after a patch is over; that daily, battle-pass missions were scraped and the cumulative amount of points that completing them grants was distributed across weekly ones; and that the resin cap was increased to a week’s worth of resin, if not removed entirely in favour of the distribution of fragile resin by mail.
Thanks a lot! This clarifies it for me, and if I understand correctly, it shouldn’t be a concern for me since my laptop isn’t used for data-intensive computing.
Another re-run sort of a patch for me 🙏
Hmm. Right. I guess it’s the multiple waves enemy line-up in conjunction with the corrosion mechanic to blame. Speaking of the subsequent chambers, isn’t it kind of odd how they’re easier in comparison to the first one? Also, I may complete the Spiral Abyss only to forget about it for two weeks, but I have the feeling this has been an ongoing trend for the last two—if not three—Abyssal cycles
To add to that, it’s so much more fun when you can grab anyone you like and have invested into, and then beat the Abyss with. Why can’t HoYo get this, right? I get it—there got to be some variety in each Abyssal line-up but, for example, the last cycle’s 12-1 was just cheap.
I don’t follow leaks so I don’t know what’s HoYo is cooking for us in Fontaine but it’s definitely not going to be pretty after Hyperbloom proved to lower the barrier to entry for the Spiral Abyss. So, if their track record of buffing enemies for the Abyss specifically and the fact this cycle was specially tailored for Eula (to many theory crafters, a weak unit by today’s standards) are anything to go by, then I expect them to just do that to us ;)
Yamyam