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Joined 1 year ago
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Cake day: June 9th, 2023

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  • It’s clear you haven’t used this generation of consoles. They took this feedback to heart and now after install which is entirely determined by your internet connection/disc speed, you can hop into game insanely quick.

    For a game I’m already playing I think from PS5 on to actually moving around in game we’re talking like… 10-15 seconds. It’s essentially just making save states. I’ve never seen a mandatory update stop me from launching a game, and it does most install in the background while it’s on standby. It takes longer to get in game on my Gaming PC than the PS5.

    This was brutal in the PS3 & 360 era, better in the PS4/XBONE era, and is essentially solved as it can ever be in the current era.


  • Yeah just to be clear, I never said there was. Obesity is not race, I am in no way trying to defend the tweet itself. Although I would say that I think with near 100% certainty that how you respond to food and how addicted to it you can be is absolutely something in your genes. People have wildly different reactions to things like stress or depression, some don’t eat at all and can get very sick and waste away, others get ravenous.

    So I wouldn’t be so quick to put everyone in the same bucket, even if the end result is the same that they need to consume a healthy amount of calories. That may be much harder for them, in both directions.



  • shinratdr@lemmy.catoLemmy Shitpost@lemmy.worldobesity
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    2 months ago

    It might be acceptable but is it effective? Thyroid disorders are not common, but food addiction is extremely common. The same way you couldn’t understand what drug or alcohol dependency feels like if you’ve never felt like that before, you couldn’t understand what food addiction is like if you don’t have that experience with food.

    It’s clear that there is a spectrum of how people respond to food, from “always hungry and literally never not wanting to eat” to “forgets to eat for days and barely notices until they pass out”. I personally know people on both ends of that spectrum and every place in between.

    So I think your response is a little insensitive, or at least lacks empathy. To boil it down to the classic “stop stuffing your face” or “basic math” assumes your level of willpower required to not overeat is applicable to all people and it can’t possibly be different or harder than it is for you, so the only explanation is that everyone else must have less willpower than you.

    Either that, or they feel like they are starving all the time and are literally addicted to food. Most science shows that it’s that one, but feel free to believe whatever you wish.





  • Yep, ask anyone who owns both. Nobody is playing a Gameboy game on a Steam Deck when they have an Analogue Pocket. Experience is much better, it just feels right on it.

    That being said, if that’s not an important thing to you then a Steam Deck will play Gameboy games with near perfect accuracy and no issues, as well as do a million other things. So it’s indisputably a better value.

    I would never pitch an Analogue Pocket at someone because if its the kind of thing you want, you already know about it and probably have one.


  • RCS is already live in the US for iOS 18 Beta users, and will come to all iPhones in 2 months. It’s also an awful spec, you don’t have to dig far to find that. Operators have basically just farmed out implementation of it to Google.

    I don’t know why you’re trying to pick a fight. It’s a simple fact. MMS was the standard for years, and iMessage compressed photos & videos less than that. RCS is now coming, flawed as it is.

    End of story. It’s just one in a list of many features that made iMessage popular, all implemented years before RCS was a thing. You can move on to complaining about something else on a platform you don’t use and don’t care about.


  • It absolutely does have higher quality video & photos than MMS. MMS does not have a clear public spec, and carriers/phones/OSes apply size limits for videos and pictures, and these limits are inconsistent at best. They are all quite low though, here is an Android Police article discussing it: https://www.androidpolice.com/why-text-message-videos-look-blurry-how-to-fix/

    It’s not entirely dissimilar to email. It’s a bad idea to send an attachment over 15-20MB not because email can’t handle it, but because at some point in the chain something might have a limit that says that’s too much.

    You are correct though that Apple does just crank it down to shit 3GPP level (I assume the baseline of the spec) and call it a day because they don’t care about SMS/MMS. Why would they, even Android users all use WhatsApp so it barely matters.

    Obviously there is no “picture beautifier”, whatever the hell that means. I never said or implied that. iMessage movies & pictures are just less compressed than MMS ones, even between non-Apple MMS devices. Is it less compression than other over-the-top messaging apps? Depends on the app, but nowadays probably not.


  • Yes but it doesn’t brand the other person, the colour is to inform the sender that the message they sent is either an iMessage (blue) or an SMS (green).

    It wasn’t intended to be some class system. When the iPhone launched, it only supported SMS and all texts were green. They wanted to differentiate iMessage conversations when they launched that a few years later, but still use the same client so people were more likely to use it. That way you know you can use more features but you also know you need a data connection. This was an important distinction when most people still had plans that had minutes, quantities of texts, and limited or no data. Also if a iMessage fails, it automatically uses SMS fallback. It’s important to know when that happens too. Colour was just a very obvious way to indicate that.

    The reason iPhone users don’t like green bubble conversations now is mostly because SMS just doesn’t support all the iMessage features like higher quality pictures, video, tapback, inline reply, stickers, etc. It also is lowest common denominator for a group thread, so one person without iMessage causes the whole thread to revert to SMS.


  • They tried that and made one good but derivative game and two awful games. Capcom has no idea where to take the franchise, that’s why they farmed it out after DR1 to a company that got so sick of only making Dead Rising games that they basically built something completely different behind Capcom’s back and then shut down because Capcom didn’t want it.

    I’m way more excited for this. It’s better to start at the only original game in the franchise, excise the “early 360 era” horrible controls, and remind a generation why they liked it in the first place when most only have vague memories of it.

    Then, another develop might actually want to take a crack at it or will bring Capcom a good pitch.