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Joined 1 year ago
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Cake day: September 28th, 2024

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  • Hilarious that they’ve pivoted from assembly automation, which is feasible and meaningful and in fact is happening, to arts/humanities automation, which isn’t really possible when you think about how training works.

    A lot of menial tasks can be automated and that’s probably fine… There’s a lot of stupid meaningless shit we have to do everyday. And maybe we could eliminate that stuff from the grind considering its all arbitrary, or maybe automate it away.

    Regardless, doesn’t the idea that both sides of the aisle, vocational and office jobs, approaching automation mean that maybe we should start talking about things not costing anything anymore?







  • Just finished prototype 1 and 2 for the first time since I was a kid. Very fun and definitely recommend both, but you could probably get away with just 2.

    I should not have been playing a game that violent as a kid lol

    The message, especially in the second one, is actually pretty positive. And the dark humour even in mission objectives is awesome. My favourite example being that you find out some of the scientists you have in a helicopter are trying to do eugenics, so your objective is to fly them as high as possible and jump out to “fuck over the scientists”. Lol


  • I’ve had a PS5. Gave it away. I still have an Xbox. I don’t even know if its plugged in. The steam deck got me back into gaming in a way that I haven’t been in years. I feel like a kid again with the amazement of a piece of technology that can entertain me the way the steam deck can. I even bought a dbrand skin for it just because I love it so much. I’m playing prototype 2 and my fiancee is playing baldurs gate. When we have money we want to buy another one so we don’t have to share lol




  • Very specific weird fear:

    One time, when I was a kid, I was on a road trip and we stopped at a McDonalds for some food and to use the bathroom. I went into the bathroom and the floor, walls and ceiling all had the same tile covering them. I don’t know why, but when the door closed, I was so fucking terrified I made it halfway to the toilet and then turned around and ran out. It was such a strange experience and I have no idea why it got to me that bad.






  • Just my two cents but as others have said, not being publically traded helps a lot. The focus on short term benefits that come with shareholders stops “master plans” when they come with mistakes. Learning from relative failures, like the steam controller and the like, ultimately contributes to major successes like the steam deck. Being able to stay committed to improving the software experience over time, instead of killing the product when it didn’t immediately succeed, is fairly rare in the tech industry. And in all honesty, it would be better if they released a polished profuct, but being committed to it made it a success.

    I feel like the pressure to have a majorly successful product day one means that smaller companies can’t innovate the way they want to, so they have to find other ways to produce revenue. Huge companies, like Apple can afford to do both but still stumble, like with the vision pro. Maybe it’ll be a success, but for now its not great and iteration makes it more difficult to maintain the original vision.