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Joined 1 year ago
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Cake day: June 15th, 2023

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  • This is just post-hoc justification, coupled with “PC culture is censorship” type of bullshit.

    although the word “gimp” can be used offensively in some cultures, that is not our intent

    Intent is irrelevant. In this case, if you didn’t mean to offend, then you apologize and then change the fucking name. You don’t get to say “sorry you were offended, but I don’t care” and still expect people to take you seriously. Change “gimp” in that sentence to any other slur and try to make that same kind of justification.

    I does not matter if the name was

    • based on a Pulp Fiction character because the devs thought it was funny
    • was a genuine reference to kink culture
    • an abelist slur

    Who tf thinks a piece of software should be named after any of that? It’s 1) offensive 2) wildly unprofessional and 3) a massive barrier to adoption.

    The devs have the mentality of “edgy” 14 yo teen boys, have refused to ever grow the fuck up, and just throw tantrums whenever anyone tries to have a rational conversation with them about it





  • On a policy level, if we are to bring about a more harmonious Internet (and civil society), we will likely have to tackle wealth inequality and make our political institutions more democratic.

    Really burying the lede there.

    Another big factor is a lack of moderation, as well as the things that get platformed. People sit and stew in a broth of violent, hateful rhetoric all day long because platforms not only allow that kind of content, but massively profit from it. We seriously need social media companies, podcast apps, YouTube and other video hosting sites, etc. to step the fuck up and deplatform misinformation, disinformation, bigotry, hatemongering, and ragebait. Do not give it light. Do not give it oxygen. Smother it. Ban it. And be extremely aggressive about it. You wanna cry about censorship? Go ahead. But the first amendment doesn’t apply to private companies, and you are also free to setup your own website/service/app/whatever and spew your own bile there.

    We further need social media companies to change their algorithms to prevent them from rewarding inflammatory posts. People want to have millions of followers and be big stars on the web, and ragebait, lies, and misinformation are perfect ways to do that. It’s gets you to the top of the heap because there’s no such thing as a “bad” click. You still watched it. You still replied (even if to refute it). And that gave it a boost. That shit has to stop. The entire social landscape is built on top of this inflammatory foundation.


  • Wow, that’s one of the worst-written articles I’ve seen in a while. It almost feels like a comment on something that we aren’t shown. Almost every sentence is missing essential context. When did he say that? In what context? Can we get a direct quote?

    This article is absolutely just AI blogspam. A lot of words that say absolutely nothing.

    The real problem is greed. These days, it’s not enough for a business to be profitable. For the guys on Wall Street, it needs to be even more profitable than last year. That goes so far that an old employer of mine complained not that they had lost money, not that they had not grown but that they had grown less than the year before and therefore all teams had to cut down on spending. To them, everything less than exponential growth is unacceptable and nobody even considers that the market is finite.

    It’s absolutely unsustainable, and it’s destroying the entire industry (well, destroying everything else too, but here specifically for this discussion). Companies keep cranking out more incremental changes to their hardware that do not need them. Developers keep pushing out bigger and bigger and bigger games that cost more and more, chewing up and spitting out creative teams, burying players in predatory microtransactions and subscription fees that no one wants nor asked for. All so shareholders can make a few more bucks this quarter.

    I just keep going back to that meme of “I want shorter games, with worse graphics, made by people who are paid more to work less, and I’m not kidding.” And they would make a killing with that if they’d do it. But they won’t because it doesn’t sound greedy enough to investors.


  • Didn’t Oblivion already have the difficulty slider? You could just adjust that, no?

    Not sure how much it affected the scaling. I usually just stuck to Normal difficulty. But as you went on, in Kvatch and inside Oblivion gates, instead of stunted scamps or clannfear runts, you’d start seeing spider daedra, daedroths, storm atronachs, and Xivili. Going back through Kvatch the second time, or when you get to the end of the main quest going through Imperial city you would be overwhelmed with a huge mob of Xivili and spider daedra.

    You mentioned immersion breaking, and that’s another big issue. Just walking around seeing bandits go from wearing fur or leather armor, to wearing glass or daedric armor, is just ridiculous.

    which provided an immersive way of gating content and a real sense of achievement when you came back later with better armour and weapons to finally defeat the enemy who gave you so many problems earlier. Basically the same experience you had with Death Claws in Fallout New Vegas when compared to Fallout 3 - they aren’t just a set piece, they are a real challenge

    This is precisely why I dislike level scaling at a whole. It ruins any sense of progression. And I do love the way FNV used the deathclaws and cazadores as a gating mechanism.


  • Not the person you replied to, but for me Oblivion has some long and rich faction quests, really interesting side quests, and Shivering Isles basically adds an entirely new game to it, there’s so much to do there.

    However, my biggest issue is that the leveling system (particularly the level scaling) is completely broken. If you rise anywhere above lever 5 or so, the difficulty ratchets up so much it makes the main quest nearly impossible to complete. I know level scaling is a big topic in the industry, but for me, the way it’s implemented nearly ruins what is otherwise a mostly great game.

    I also wish you weren’t able to join all the factions. Like, if you’re high up in the Mage’s Guild, why tf would the Fighter’s Guild want you to join them? That was something Morrowind did really well. You really had to be deliberate about those kinds of choices.



  • The problems is that’s not what Fallout is. It’s not a settlement sim. But when I played F4 for the first time, it felt just like Fallout Shelter with a quest tacked onto it, which is not at all what I wanted. Especially the way the game strongly pushes you into the Minutemen. It makes it extremely tedious for a new player. After the first time, I walked away from the game and didn’t come back to it for over a year. I decided to give it a go and completely ignored the Minutemen, and it was such a better game. But you have to know you can do that.

    Also it wasn’t until modding was opened up that the settlement system got good, IMO.