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Unfortunately that one is still plagued by children, even if not fully designed for them, at least when I was there
Unfortunately that one is still plagued by children, even if not fully designed for them, at least when I was there
Fwiw I share your comments pretty closely, just finished it myself a few weeks ago. Navigating the map was unbelievably tedious especially with random trash mob spawns whenever you took a wrong turn. I also found myself totally apathetic about the side missions or random task missions and just focused main story the whole time. It took me a long time to finish for those reasons but did really enjoy the plot. Gameplay I just built myself into a rock chucker like you and ignored all guns. Certainly a very neat concept, just wanted waaaaay more map help. Hardest part for me was the theme song bit through the shifting map thing (maybe that’s what you were referring to?) But enjoyed the music there so was alright with all my deaths. Rest was easier by comparison
You’d never make it to the cloud district though
I have always thought the best method to deal with it is to tax all properties owned beyond the first, or uninhabited homes. So the single family home owned by a family who lives there doesn’t see much property tax increase but anyone owning 2 or more homes does. Based on your experience would this be a viable solution? Or am I missing something obvious here?
Superliminal is the best similar to portal without being portal game I have played, big recommend
An alternative way to view this: if I order three sodas at a fancy restaurant vs three top shelf alcohols, the service is functionally the same but the bill is wildly different. Would you still say I should tip on pure percentage in the latter scenario?