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Cake day: July 7th, 2023

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  • This is very well said.

    I think what people imagine will happen, if they’re thinking about the economic conundrum at all, is something rather like the Warframe economy. Players with real dollars to spare buy platinum (the premium currency), which they then either use to buy things directly from DE, or trade to other players in return for loot those players want to sell. Effectively, players flush with time grind on behalf of players flush with dollars. If there was a way to convert platinum back into dollars, it could be imagined that a player in a country with a weak currency might make a living from selling rare mods and prime parts.

    In practice the reason this doesn’t work is because DE would lose a huge amount of their income if players could cash out platinum. Any dollars put into the system for the purpose of buying things from other players would then leave the system when those players cash out. So there’s no incentive for DE to do this. There’s also the problem that you need to make a game that is actually worth putting real dollars into, and these crypto games are universally dogshit (ideal time to plug Jauwn’s YouTube channel, his crypto game reviews are hilarious and really highlight what utter trash the entire field is). So no one has any incentive to buy the tokens that the play-to-earn players are trying to sell. That’s a big part of why the price always instantly crashes.

    The only way to make cashing out work is to have players directly sell their tokens to other players, instead of the money coming out of the developer, but that means now the players are competing with the developer on price. Whatever price the dev sells the token for becomes the ceiling. And if course, every token sold by a player basically steals income from the developer. If the dev instead gives the token out for playing the game, then there’s no mechanism at all for the dev to make any money from the token, other than issuing large amounts to themselves and ultimately crashing the price by cashing out. None of these options work, and the model these games actually go with basically guarantees rug pulls as the only actual way for the developers to make any money.


  • Yup. Smart contracts aren’t even contracts, and they certainly aren’t smart.

    An algorithm is, by its nature, dumb. It does the thing it’s programmed to do, without any hesitation. It doesn’t stop to consider the situation or ask relevant questions. This is a terrible idea for a system that facilitates trades, because all someone has to do, to use the example you cited, is wash trade a newly minted token back and forth a few times to set a price, and then find a smart contract that’s happy to spew out some amount of a token you want, at the price you just set, like a busted slot machine.


  • Even with the critical slant of applies to the gameplay of these “games” this article still ultimately neglects to describe the biggest problem with the “play to earn” aspect, which is that it fundamentally doesn’t work.

    The article describes the notional highs and lows of these tokens, but overlooks the fact that trading volume is far more important than a hypothetical trade price.

    If one person buys one of these utterly useless tokens for 10 cents, that sets the price at 10 cents. But if I then try to cash out a thousand dollars of that same token, I’m probably not going to get a thousand dollars, because that requires there to be someone on the other side of great trade who thinks its actually worth putting a thousand dollars into this otherwise useless token.

    To make matters worse, crypto prices are generally set by crypto trades. What I mean by that is that the person who bought one token for ten cents, actually didn’t. They traded fifty BLOB tokens, notionally worth ten cents. What can you do with BLOB tokens? Nothing, they’re worthless, they were made for a game that doesn’t even exist anymore. The guy who owned those fifty BLOB tokens got them by trading a bunch of POOP tokens for them. Those are from a DAO that has since collapsed, they’re worthless too. He bought those POOP tokens with a fraction of a DOGE coin, which he got from selling an airdropped Bad Monkey NFT that he was lucky enough to get one time (and even luckier to sell before the rug pull).

    See the problem? It’s all people trading Monopoly dollars for Game of Life dollars and arguing over the exchange rate. At no point did a real US dollar enter this process. So when you try to sell your BLOB tokens for real US dollars, no one is buying. The notion that people in developing nations will make a lining playing these games is a complete fantasy.



  • If the intent here is to discuss games that are actually doing something new and different, Space Marine 2 really needs to be in this conversation.

    At first glance it’s just a very, very polished third person action game, but the more you pay attention the more you’ll notice the excellent mechanical design of the combat. There are some very smart, very subtle choices that have been made in the gameplay mechanics that affect the dramatic flow and tension of combat in surprising ways. Someone designing this game actually thought about the pacing of fights, and that’s something you just don’t see in games all that often.

    Also on a purely technical level there’s the extremely smart bit of coding that allows them to render ungodly numbers of enemies in screen at once, behaving as coherent swarms that move and flow together, and dear God is it incredible to watch.

    The first game was a great Warhammer game (for the time). This one is just a great game, no qualification needed.




  • Yeah, hit up YouTube, look for tutorials. There are some great guides to things you really should know (the game’s tutorial is minimal at best) and handy tips for crime solving. Some of this stuff you can figure out in game with some intuitive leaps, like looking for security footage, or checking sales ledgers in stores to find out who bought a murder weapon. Other stuff is a little more obscure.

    The game is still early access (or only just recently left it) so you also probably ran into some bugs. There are/were some missions that just spawned wrong and couldn’t be completed.


  • Disco Elysium: The Final Cut adds full voice over, so no reading required. Also the voice work for the inner thoughts is done by Lenval Brown and it is incredible. Like, seriously, go look up some gameplay footage on this. That man has a voice that you can listen to all day.

    Also, Mike Goodman now voices the Horrific Necktie in the final cut and its the best thing ever.


  • If you’re liking the feeling of solving a mystery with no handholding, give Shadows of Doubt a look. 1920s detective noir set in an alt-history retro cyberpunk 1970s where the Coca-Cola corporation is the president of the USA. Yeah, that’s a mouthful, but what you get is a proper hard-boiled detective story where you are in total control of how you pursue every case. The game gives you an honest to God murder board with string and sticky notes. There’s no “detective mode” bullshit where you scan for clues and then the game solves the mystery for you. It’s completely on you to find the evidence, follow leads, canvas witnesses, scrub through security footage, stake out a suspect’s apartment or place of work, and finally make an arrest (and hope like hell you didn’t finger the wrong person). This all plays out in a fully simulated city district. Every room in every building can be entered. Every NPC has a complete life; a partner (maybe), a home (usually), a job, a medical history, a shoe size, fingerprints, the works.

    The voxel graphics aren’t for everyone, and there’s some areas where it’s less complete than others, but those only really stand out because of how shockingly complete the world is in so many other ways. All in all, it’s a brilliant game, and like nothing else out there.


  • Voroxpete@sh.itjust.workstoGames@lemmy.worldAny good games that break the mold
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    29 days ago

    This. Go into Outer Wilds knowing as little as possible. It’s an incredible experience if you go in blind.

    To paraphrase a description I gave in another thread about this game, at first it will feel like you’re just fumbling around with no clear idea of what you’re doing and why. The game presents itself as just this sort of open ended sandbox with no real purpose. That’s OK, just explore and have fun for about the first half hour or so.

    Because about half an hour in, more or less, is when The Event will happen. Do not ask what The Event is. You will know when it happens. It will be, clearly and unambiguously, The Event. And once it happens everything will click, and you’ll go “Oh, that’s what this game is about.”

    After The Event, go look at the computer in the back of your space ship. That will become your most important tool throughout the rest of the game.




  • If you didn’t care for the first movie I don’t think the second will solve any of your complaints. I say this as someone who really liked both movies. I have criticisms, and I don’t think they’re close to being Villeneuve’s best work, but the worst Villeneuve movie is still better than most directors on their best day. But two is very definitely more of one, and if anything it amplifies the first movie’s flaws rather than diminishing them, so it’s very unlikely to address anything you didn’t like. That said, I will throw it out there that it may be worth watching anyway just to experience Austin Butler’s incredible take on Feyd Rautha, which is easily the best thing about the movie.



  • I think that’s a significant improvement. Chani being “ride or die” in the books is an awfully charitable way of saying that she basically has no purpose to her existence outside of Paul. The movie choosing to have her really show some resistance to the shitty / crazy stuff he’s doing gives her more inner life as a character. It also nicely sets up for Messiah where there’s definitely some tension between her and Paul (though never sufficiently explored IMO) over his choice to make Irulan his wife.