Nah. It’s like frozen onions being cheaper than fresh. They are just orders of magnitude cheaper to ship and store and still be in a useful state. If you get artisanal fresh, never frozen bones they are a lot more expensive.
Nah. It’s like frozen onions being cheaper than fresh. They are just orders of magnitude cheaper to ship and store and still be in a useful state. If you get artisanal fresh, never frozen bones they are a lot more expensive.
Was an actual question - it wasn’t exactly universally hailed as a success, so I wasn’t sure if we were pretending it didn’t exist. I found it to be fine though. And last I poked around mod support seemed likely, but I got distracted by other releases so it’s not as ‘grabby’ as MoM was. I think the increased fidelity came at the cost of speed. But maybe that’s just because I can’t rely on muscle memory to bang through turns now.
Uh. Are you kidding? The remaster released like 6 months back.
There was a game for Amiga and ST called Eco. It was a great concept and a terrible game really, too slow, too random, and eventually too easy when you knew the pattern. But it was a great concept, and something like it but with smaller genetic steps/algorithm generated body forms. Think an entire game based around the creature phase of Spore. Or, spore as it was originally marketed I guess! There’s a couple of indies working on similar concepts at the moment, but nothing has quite ‘clicked’ for me yet.
What mystifies me is usually when they do this sort of thing they throw it on Plus and get a mountain of players. Fall guys, and Destruction All Stars spring to mind as examples. I guess the effect isn’t so strong with the new tiered system, but it may have saved them some face.