4chan’s /v/ is a great example of regular heavy astroturfing
4chan’s /v/ is a great example of regular heavy astroturfing
Then, you look at what most people are playing right now, and it’s Skyrim.
As a side note, Morrowind is also quite big still. /r/Morrowind has 178k members and is very active. Project Tamriel Rebuilt regularly getting updates. OpenMW getting more popular.
Dread Delusion:
If the site tries really hard, they can control serverside how many seconds of ad you watched to decide if you can access any content whatsoever. Something like this is already present on Twitch iirc. So in the endgame the only universal detection-proof solution I can imagine is AI/GPU based adblocker that will visually detect ads on your screen and overwrite them with something else without actually skipping.
Interesting thing to try to make something else more popular is to start on twitch, mirror somewhere else, than declare you move there and mirror TO twitch from there. So that you don’t lose twitch audience but also make some of them want to visit the other site because the main stream is there.
I personally think this is more of a culture thing than anything related to UI. So yes, moderation is very important to that, features/design/UI/UX to lesser extent. Memes on Reddit are mostly posted to subreddits dedicated to memes, you can actually just not subscribe to those. You can also use “home” feed instead of “popular”, “explore”, “all” so that you don’t get random irrelevant meme subreddits tossed into your feed. Personally, my biggest problem with Reddit is non-transparent moderation. And sometimes even automoderation. Things just get removed automatically for mysterious reasons, then you go ask why. Then question also gets removed silently without any explanations. That’s how Reddit moderation is nowadays. Lemmyworld also has some moderation issues and drama going on, but the whole platform is inherently decentralized and you’re free to pick any other instance with different admins and moderation choices. I already started using few more to see how it goes and to ultimately stick with what I like best.
The only tree structured texting thing from back then that I remember is mailing list conversations. If you remember any names of old forums like that, it would be interesting to research. Maybe there are still screenshots or archived pages of those.
I believe old style means linear threads and other oldschool UI choices, not just look/aesthetics. That one has tree comment structure similar to all redditlikes, which (I believe) is relatively a recent invention? Have you seen comment trees like this few decades ago?
Doomworld for new maps and mapsets for Doom 2 and Heretic.
I just checked this again, first for game I had there for free but bought later on Steam - City of Brass - and couldn’t find achievements anywhere. I then looked into Fortnite and League of Legends - also no achievements. I then found there is “my achievements” link somewhere in my profile, from where I could click “browse games with achievements” and turns out, from few dozens games I own there not a single one has achievements.
I enjoyed it like 3-5 years ago, but since then it shifted significantly towards kids and that was probably a morally respectable move given how many kids are playing but I don’t like it anymore. Graphics is top-notch, don’t confuse your subjective dislike of the style with it being unfinished or underdeveloped.
I like how many games they give away for free, but tbh I’ve never played any of them there. Some of those games I decided to buy later on Steam anyway just to do achievements (epic launcher doesn’t have achievements, cards, any meaningful statistics, etc).
I always considered “MMO” as a synonym for “multiplayer”. Anyway, if you take the word “massively” into account, you could also treat is as “massive number of players you could POTENTIALLY reach by joining one of the rooms” (word “potentially” as opposed to “actually reaching at any given moment”). In actual MMORPGs it’s not like you can actually interact with all the people online at the same time, you still are limited by geometry and game logic of the world at least, like no one will ever gather in a single town because people are doing other stuff, or are from enemy factions, etc. And in many MMORPGs there is instancing going on, so even players in mob farming locations can be assigned to different instances and not see each other because of reasons.
Definitely all those Udemy / Coursera / Whatever paid courses for “Data Science”, “AI” and whatever else is popular recently.
Well, something like this is actually quite popular in modular synthesizers community. They have one type of modules called “Clock generators” which generate gate/trigger signals for given BPM (Like 1/4 or 1/8 or 1/16 rhythmic pulses for 120 BPM for example) and another type of modules called “Bernoulli gates”, which basically allow to specify probability of input signal going to the output. Those beat-skipping metronomes with configured probabilities are then used to trigger notes or samples or whatever. Also, this is modular where you can modulate almost everything, including BPM itself, but that’s a different story… Stochastic music approaches like this are often called “alleatoric music”.
By MMO you mean MMORPG specifically? Because MMO in general is the most popular type of games imo… League of Legends, Dota, Fortnite, Valorant, Overwatch - all are super popular. Regarding MMORPG, I see a lot of youngsters play Genshin. I’ve personally been playing a classless WoW pserver lately.
I think the big problem is the concept of state and corresponding geographical boundaries. If humanity could get rid of geographical binding of territories to states, it would stop all wars, and capitalism would work much better for everyone. Instead of states there could be some kind of unions and they could be represented in different geographical locations, and the infrastructure of any geographical location could be managed by cooperation of unions existing there.