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Joined 1 year ago
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Cake day: October 18th, 2023

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  • I would agree with your last statement, but in the case of Xbox i think it is by design. They already excitedly talk about windows handhelds being the future and its because the console market has almost always been a loss, even back to the Sega selling massively under production cost to try and take ground from Nintendo. Games were always what made the profit.

    In the case of Xbox, their business model for a long time has been moving to a live service streaming model, i don’t think they want to be in the console market. If they can move their app on all kinds of devices, they can skip the investment of the console and instead focus on what the real profit driver was all along.






  • SweatyFireBalls@lemmy.worldtointernet funeral@lemmy.worldFad
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    11 months ago

    The issue with ET, just like today, was circumstance. A bunch of suits came to a programmer with almost no time to develop the game and shoved it out the door. The reason it’s cited as the industry killer is so many people bought that trash game they lost faith. There was so much shovelware back then.

    Nintendo learned from that mistake, that’s why they had their console on lock down. If you didn’t have their blessing, you didn’t make a game on their platform. There was a lot of lawsuits towards Nintendo because of that, but their intense scrutiny is why those games were generally quality and why they revived the home console industry.

    Today we are back to where we were with the Atari, companies that don’t have the skills to develop certain games are being asked to do it, often under extreme deadlines. Look at what happened with Gollum, basically a modern day equivalent to ET imo. The reason the industry almost died is because so many people got burnt by things like ET. You would think it’s bound to happen again, and it might, but then again people still preorder stuff post disasters like no man’s and cyberpunk.

    There are a lot of mistakes that could be learned from in that era of gaming, but damn if we aren’t hellbent on repeating it.


  • I have the HP envy 360, I have the Ryzen 5000 series not Intel. I’m a software engineering student that also leans heavily into the enthusiast side in terms of any kind of software, and I haven’t ran into anything I can’t do with this. I don’t game on it though so I can’t speak to that, I use other hardware for it. The touchscreen works well, I picked up some styluses for it that have different tips based on what I’m doing and I’ve done anything from note taking to art. I also fold it for watching YouTube and stuff sometimes or reading. The battery life is pretty good, if I’m doing heavy stuff i usually have to plug it in before I hit the end of the day. Lightweight stuff I’ve had it last a couple days.

    The laptop comes with windows 11 but I have a dual boot setup. It runs fantastic in Linux or windows, this thing is a little powerhouse. The only issue I had on install of linux (I’m using debian) was that it didn’t recognize my wifi adapter but it wasn’t a hard fix. Otherwise it just feels fantastic to use. Its light, sleek, and stylish in a modern way if those are bonuses for you. Feels good to type on, and has an aluminum case. Other than my steam deck it’s probably my favorite piece of tech I own.



  • If you’re into gaming I would suggest

    • NoClip (video game documentarians about modern video games)
    • video game history hour (general video game history done by the video game history foundation)
    • insert credit ( almost game show style, the hosts have only a few minutes to answer all kinds of questions about games, the gaming industry, or even opinions.)

    Otherwise I really enjoy

    • behind the bastards ( kind of like deep dives into shitty people of the world and what makes them tick)
    • cautionary tales ( true stories about disasters, humon error, and catastrophies )
    • 99 percent invisible (weekly episodes on all kinds of deep dives into things that often go without notice in our lives, the most recent episode covers the history of album art for example)