I like to use asterisk spacing.
void main() {
/****/for (int i=0; i <10; ++I) {
/********/printf("hello world\n");
/********/printf("%d\n", i);
/****/}
}
I like to use asterisk spacing.
void main() {
/****/for (int i=0; i <10; ++I) {
/********/printf("hello world\n");
/********/printf("%d\n", i);
/****/}
}
Yeah, but I don’t want to miss out on this human centipede forming
I had a similar problem with hard lockups especially when doing package updates (Arch). After seeing a report on Gaming on Linux about the Nvidia 550 driver (I think it was that one) causing freezes, I uninstalled it and just ran on the intel igpu. Never had a single freeze again. Waited for 555 driver, installed that, and immediately got lockups during package updates (and randomly sometimes) again. I’ve now installed the nvidia-open package to see if it fixes it, and so far so good.
You don’t need to hack anything, you can use Binfmt_misc to tell the kernel how to load windows binaries
Which signals to investors that there is little to no expected growth. If you aren’t attracting new customers to grow your user base, then you only have the option to milk your existing customers to increase revenue.
That may work short term, but long term it signals a death knell for the company, since as the old customers retire or the studios close down, the new crop of game developers would have been trained on or adopted a different engine so aren’t going to switch to Unity. Eventually they just run out of customers.
If you boot to an Ubuntu iso, you can use arch-chroot to set up everything you need correctly. Done this many times when I borked my Arch boot process
https://manpages.ubuntu.com/manpages/focal/man8/arch-chroot.8.html
I’m fairly confident that developers already do this. When the “ban hammer” comes down it is probably after analysing data trends for players.