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Cake day: July 1st, 2023

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  • ZERO SIEVERT (Steam)

    I’m bending rule 4, because the official 1.0 release is announced for less than 1 month from now.

    ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive.

    I’ve played through it a 2nd time recently, it’s a fun solo experience, the difficulty is largely customizable, the different zones feel unique, lots to explore, even just a little morality testing on some quests. Decent enemy variety, the guns generally feel different, and different ammo types do matter. Skill will take you far, and carelessness, even in the easy areas, will be punished.





  • Ok, sticking to roguelites, here’s some other options:

    Deckbuilding Style: Slay the Spire, Monster Train, Griftlands, Balatro

    Survivor/Bullet-Heaven Style: Vampire Survivors, Brotato, Deep Rock Galactic Survivor

    Realtime Combat (I’d put Hades/Dead Cells here): Hand of Fate 1/2, Zero Sievert, Wall World, Rogue Legacy 1/2, Risk of Rain 1/2, Heroes of Hammerwatch

    FPS: Gunfire Reborn, Roboquest

    Turn-based/Pausable: FTL, The Last Spell, Loop Hero, Dungeons of Dredmor, Darkest Dungeon 1/2, Backpack Hero, Into the Breach, XCOM: Enemy Unknown, XCOM 2

    Sure I missed some other good stuff.

    Not a roguelite/roguelike but if you liked the combat style of Hades, check out Bastion.


  • While that’s part of it, it’s definitely not “just” that.

    Sadly, part of it is that the game has released in a fairly stable/polished state, which is considered a positive in the world of broken releases. The multiplayer also just works with little issue as opposed to some problems of yesteryear.

    There’s also a perhaps surprising pent up demand for good co-op PvE focused games. They blow-up hard but tend to fade out depending on gameplay quality. Part of this is the streamer effect, streamers like to play group games with other streamers because it helps cross-pollinate their audiences. Sales are also improved due to group/peer-pressure, if someone can pull in their friend group, that’s a lot of sale multiplication.

    I also think that the developers tried to make a game that’s fun. A lot of decisions seem to have followed the rule of cool for this type of game e.g. pal mounts, firearms, catching people, automation of survival elements via slavery.

    It also manages to have both a clear and guided progression system while maintaining the freedom for the player to just fuck off and do whatever they want while still at least partially progressing.

    My only honest gripes with the game are how world saves are handled (they should use the Grounded system in addition to having dedicated servers) and that I for some reason can’t find the exit button on the title screen so to quit I need to alt-f4, for the rare times I need it.



  • Pheonixdown@lemm.eetoMemes@lemmy.mlEVs
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    1 year ago

    If only employers cared. It has been nice, now my employer is rolling out a arbitrary but mandatory 4 days return to office policy. In like 8 years of employment I never needed to be there that much. Whatever, 100% remote job market looks decent for me, hopefully find a better place soon.