That makes more sense :)
I guess they use a weird way to detect browser? I wonder if changing user agent string would work? There’s a ”user agent brand masking“ setting in Vivaldi.
That makes more sense :)
I guess they use a weird way to detect browser? I wonder if changing user agent string would work? There’s a ”user agent brand masking“ setting in Vivaldi.
Vivaldi is chromium based though? I use it at work with all the Google tools.
Same.
I think I would need comparable energy efficiency as well though. For portable machines it’s hard to go for an x86_64 one when I can get so much more battery life out of an arm one.
Getting official support for a distribution should help with a good out of the box battery life at least. But I think they’d need arm or riscv before it really becomes comparable?
The worst thing of the root canal for me was that they had a hard time getting the numbing agent where it needed to go, so they used a lot, so half my face was numb for the rest of the day. So I looked really weird when eating/drinking/speaking/smiling.
No, but the adoption rate is likely related to how useful the language is?
I suspect there’s more people who speak Python fluently than Esperanto. So that comparison sits very wrong with me. The rest was funny :)
Testing a ton of medication for pregnant/breastfeeding women. So much medication I couldn’t take, simply because it’s not considered ethical to have the studies done, since it could affect the baby in all sorts of ways. Which we can’t clear up without the studies. So annoying.
That’s still a far cry from the heterogeneous environment called „PC“.
I find your take hilarious - that compiling a console game for PC would be trivial (and to support that very different platform) and that devs/publishers simply „refuse“ to do it.
Now, open source is a different topic and I can’t really estimate the effect it would have if it was standard across the industry.
Calcium Contract is a boomer shooter with a pretty unique rewind feature. Humorous with old school feels, but for a modern time. It’s a one man project.
Also, by the time the game has been released for 1 hour, the players have already racked up more playtime than the full QA team could reasonably achieve throughout several years of development (and for most of that time QA were playing an older version…). So, if your game has a lot of player choice, randomization, simulation, complex systems, chances are the players are seeing things that QA never did. And then the players wonder how QA could miss such an obvious bug.
The Scholomance series. I can’t count how many times I’ve listened to those books.
Especially with this game, where the dev and publisher have actively worked to manage expectations before early access. That it’s not at all complete yet. There were so many people super hyped, comparing it to total war and what not. So they made it clear this game is on another scale.
If it had been the other way around, if they had hyped up the game like crazy and made huge promises about the post EA launch content, then yeah, it would be a failure.
And I suppose in practice it also would’ve been a “failure” if they hadn’t managed expectations, due to the hype and the general expectation from post launch content these days… (sigh)
But what we got is exactly what was promised, so what on earth is that Hinterland guy talking about.
Fair enough