• 3 Posts
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Joined 1 year ago
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Cake day: August 9th, 2023

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  • I hope that my previous comment did not come of any way negative! I’d say that I’m rather bad about getting my thoughts across the web, unfortunately. I took no offense to your comment at all, and I apologize if I did come of that way.

    See, I’m not even really into it for the story either! I know there is one, and I do digest the hints they’ve given along the way, interact with every character until they start repeating the same lines, and I always try to make sure to check every nook and cranny I can to not miss anything. I’ve just gotten past the Forest Golem, and all I know now is that the Wand is in the King’s Tomb, and that’s what I need to find next. I’m actually about to boot it up right after this comment!

    Your opinion on beating it legitimately isn’t wrong, by any means, I think you’re right. The reason I included the controls snippet is to mention there is still a way to play for the people like me, or to someone with less patience for such a game. I did mention it wasn’t the correct way to play, and would put the enemies at a disadvantage. My main goal was to provide a means of entry for those that hear it’s so sluggish and has horrible camera controls (for someone in 2024, anyway).

    I’m sorry to hear about you and Kira. I have never interacted with a game developer before, so I can’t really comment on that too much, unfortunately.

    I think they can provide limitations while still making it accessible enough for someone who has never played a King’s Field game before, or even someone who can’t move their hands/fingers like another person can. I played the original Resident Evil games, and the new remakes even though they are not really my types of games. I thought they were both very good in their own rights. Sometimes the camera angles had more intense moments, and sometimes the over the shoulder view had more intense. While I see your point about changing the core of the game, and what games like Crow County are trying to recreate (on my Steam wishlist already!), it isn’t always a bad thing to change the games up. Seeing what they were able to accomplish on the PS1 is impressive, and seeing the same game (albeit refreshed in some ways) through a new lens is also interesting. I guess I just look at them as they are and what they are. They’re each their own entity, and I just go off of that. I’ve never heard of Hollow Body before, so I’ll look that up while I boot King’s Field up!

    I can see that you do, and as a newcomer to the series, I can see why! I have always found that having more people to talk about a game with is more fun than it disappearing into obscurity and only lauded by a few who gave it a chance, even with what most would call some issues! Try to look at it this way, there will always be people like you who want it to be the purest version of a game they love, and that’s perfectly good! Allowing others to join in on that fun, and letting the love for the games/series grow is also a good thing. Look at Elden Ring. It is the purest form of Dark Souls mechanics, while also introducing loads of new and exciting things. More people played Elden Ring, thanks to previous games achievements, and the fervent fan base it has garnered. That is awesome! While the combat may not be as hard as Demon’s Souls was (it can be, but I feel like the older games were a bit harder, but maybe I just got better?), more people are able to play it thanks to the refinement and additions!

    If FromSoftware were to revisit the King’s Field games, I know they would only improve upon, not tarnish, the series and allow new comers to play and enjoy it like they did with Elden Ring. :)

    In the mean time, there are a few games I have wishlisted that will hopefully scratch that itch when I finish these games. Dead Wells, Mohrta, Verho, and Fiend’s Isle were the ones that seemed to get the closest! It’s such a niche genre, I hate that it’s not more popular!


  • *** I am doing the same! Again, thank you for your comments! :)

    Thank you so much for taking the time to comment!

    I haven’t gotten to the first or second game just yet, as I will be backtracking from the more refined, and as you said, more accessible games to the older titles as those will play more similar to the games I’ve found that used the toolkit for their creation! As you said, the website I linked to for the toolkit is the website hosted by the gracious person who took their time and love of the King’s Field series and used it to improve the engine!

    I understand what you mean by the game being purposefully built for the slow gameplay, but that just isn’t how I want to spend my time as someone who doesn’t have a lot of free time. That means that if I can, I will increase the walking speed, the combat speed, or whatever else I need to do to make the game more enjoyable for me, such as being able to use the right analog stick to move the camera. I’m not in it for the slow pacedness of it, I am in it for the exploration, level design, and over feel the games provide. I think it is awesome that people choose to play these games as there were meant to be played, and as you said, would even recommend it for those that want that challenge! I know there are others like me though, and that means that if it can help them enjoy the game for themselves, why try to invalidate their enjoyment? We can both play the same game, and talk about the level design, the secrets, and the atmosphere, while still being able to enjoy the game in our own preferred way. That’s part of the fun of gaming after all! Some play on easy, others play on the hardest difficulty, and that’s just fine!

    I am sorry to hear you didn’t like Lunacid that much, and while I agree the anime characters are pretty out there (and definitely not something I enjoyed seeing for the first time), you don’t see them often enough, or at least I didn’t through my entire 30 hour playthrough, where it became such an issue as to quit playing. Lunacid’s developer only mentioned it being inspired by King’s Field, and I think it took that inspiration very well. Maybe they changed the wording by the time it was fully released, but I never saw anything that said it was supposed to be a successor, only that it was heavily inspired. With that said, I understand what you were wanting, and I am sorry you did not get it. For a casual like myself, however, it was an absolute blast that made me go on to start playing King’s Field and Shadow Tower, mainly because there aren’t enough games like them!

    As for the music, I am enjoying the music on King’s Field IV, I enjoyed the music on Lunacid, and I hope that when I get done with King’s Field IV, I’ll enjoy the music in Shadow Tower!

    All in all, the limitations of the past are gone. I understand they were working with the technology of the time, and I love what they were able to accomplish. No loading screens on a PS2 game, let alone PS1, was such an amazing feat that I don’t think they get enough credit for! But, these limitations do not have to exist any longer, and I think people should be able to play any game, no matter if the developers are targeting a hardcore market or not, because I think limiting people from playing games is kind of sad. Video games are supposed to be an outlet, a hobby, something you can do to take your mind off of things or have a little escapism. If that means allowing them to play a game with more modern controls, as I have done for King’s Field IV, why should that bother anyone else? You can still play the game the way it was intended to, while I play it in a way that is more satisfying for me.

    Again, thank you for the time and effort you put into your comment. I just want others to try these gems out too. :)







  • I understand needing to protect your IP, in some sense, but what I’m getting at is that when a fan game is made, it is a homage to a beloved franchise that fosters love for the IP. If you were a smart company, you would foster this love for your franchise, to entrench the fans you already have, and to gather more fans because you are seen as the company that “does no wrong”, which in turn also increases your profits. Imagine if instead of taking these love letters to your franchise down (which makes you look like an absolute fucking ass to most), you made a feature of it on an official channel. Look at Scott Cawthon and his Five Nights at Freddy’s franchise. He encourages people to make fan games using his original ideas and that encourages people to not only love his own games, but to go out and start developing their own little games that include ideas that Scott may not have even thought about including before. I guess what I’m trying to say is that there is a good way of protecting your IP by taking down blatant rip offs of your game that want to steal money from your fans, and cause confusion to new fans. Then there is the bad way, which is taking down these passionate love letters to your franchise that encourage others to look at the original source and see why they even decided to take the time to create the fan game in the first place. IF the fan game is trying to monetize, then by all means, send a warning. Tell them to not monetize it, and they are free to continue. If they continue, Cease and Desist. Hopefully that makes sense.