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Joined 1 year ago
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Cake day: June 12th, 2023

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  • For the consumer, obviously.
    Patents exist to protect the profit of the inventor, specifically because once you have spent the RnD money to make something, someone else can take your finished idea and create your thing without having to cover those costs. Their entire point is to make sure stuff stays more expensive and exclusive for longer.

    But the issue isn’t that patents or even software patents exist as a thing, they are important to protect against copying, it’s that seemingly almost anything no matter how simple, vague or universal it is can apply and get patented, and whoever owns those patents then doesn’t have to use or license them, instead they just sit on them waiting to strike with a lawsuit.

    Like one of the Nintendo ones which is the genius and detailed idea of “you can capture objects and ride them in a virtual world using the controller input in a vidya gaym!” - a concept entire unique and one that hasn’t been ever used before in a game, now prohibited to be done by anyone else until 2041.


  • It means a GPLv3 project can use something licensed as CC BY-SA 4.0 by converting it to GPLv3, as is required. E.g using a CC BY-SA photograph as a background or a splash image in a program.
    And while you technically can’t take the original, yeah, practically everything except “here is the image file alone in a folder” counts as modifying and a derivative work. Resize it, crop it, change a .png to a .jpg etc - all modify the original work.








  • You can play Cold Steel 1&2 as your first if you want a more modern introduction to the world and like the persona style school setting stuff, but CS3 is when the stories of all the previous games start merging together, so it’s very highly recommended to have played Sky, Zero and Azure before that or you will miss a lot of it.

    Also there is a 3D remake of the Sky trilogy coming, starting sometime next year with the first game. Though so far it seems to be Switch exclusive.








  • It is still in early access and optimising the game is their current goal according to the road map, though as the whole concept of the game is about simulating every NPC properly at all times it’s always going to be really heavy game to run.
    And you are right about accessibility making resource hungry games more common - they allow indies to make projects and use concepts that would have been scrapped as technically non-viable by a publisher before. Shadows of Doubt started development back in 2015, which would have meant reducing the scope of the game until it ran on a PS4. Being indie, they could just do whatever instead, and now it’s going to be enough if they can make it run acceptably on a PS5.



  • If the NSFW limit was put on “image of a woman wearing shorts and sports bra”, would you run to shut down the break room TV when they showed such obscene NSFW things like the Olympic games with their skimpy track and field and beach volleyball outfits? All of those communities would obviously need to be marked NSFW on Lemmy too.

    And while NSFW indeed does come from the words “Not safe for work”, it isn’t “blur everything that wouldn’t be appropriate for my coworkers or boss to see me browse during work time”.
    Getting caught watching episodes of My Little Pony would be pretty inappropriate and embarrassing during working hours as well.