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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Honestly, a massive one for me is not letting myself get angry at a game I can’t hope to understand or master at a highly competitive level. I do a lot better at recognizing these days when I am intellectually or physically incapable of getting better quickly at a game - my mind shifts these activities outside of a competitive mindset and more to a leisure mindset.

    When I’m not trying to actively compete against others to a point of pride, suddenly I’m a lot more receptive to incremental growth at my own pace




  • Exactly. The other end of it is that a lot of the app-specific advanced functionality made the transition for Day 1 - unless Infinity/else has some tricks i’m unaware of, its currently the most customizable/feature complete app - actual tablet modes, foldable support, biometrics for subaccounts, user painting/tagging for sub accounts, profile backups so you can carry customizations to other android devices - etc.

    Its all auxiliary & definitely not required, but losing these features made Lemmy a no-go on mobile for me. It’s also missing some real basic stuff like mod tools & the ability to make posts at all, but i’ve used the app for a decade & the dev is quickly pushing fixes/new features out the door.






  • The whole pricing debate is so exhausting. Anybody who feels $20 is too steep for an app they might use for the next decade is welcome to their opinion, but they’ll never have the same perspective as those of us who enjoyed a decade of improvements to Sync for Reddit. LJ is a class act, Sync is leagues ahead of all other 3PAs, and I’m happy to pay my share.

    There are so many FOSS & alternative options. LJ is dedicating his full attention to a niche platform and has set up a subscription model that allows this project to remain sustainable for him & his team (yes, team). Feel free to go with any other option, but let’s not pretend that Sync is the antichrist for being the first Lemmy 3PA developer that is prioritizing sustainability after a decade of supporting users who paid $2