If you play on PC, you can use a hotfix injector to mod the cost of gold, diamond, and skeleton chests to be free.
There’s lots of quality-of-life patches and other fixes available too for both Borderlands 3 and Wonderlands.
If you play on PC, you can use a hotfix injector to mod the cost of gold, diamond, and skeleton chests to be free.
There’s lots of quality-of-life patches and other fixes available too for both Borderlands 3 and Wonderlands.
Yeah, at first I thought this could be a rom hack, which was interesting to me. But the more I look, it’s clearly just an edited picture; Link missing his shadow being the giveaway.
It’s interesting how this scene was constructed. The blacksmiths and their table never appear outside except when guiding the one lost blacksmith back home. The old man is usually sleeping in the bar mumbling about his lost son (flute boy) until the pre-credits end sequence where they are reunited in the forest. The text boxes normally have a transparent background, but here it’s a darkened floor tile from Sahasrahla’s hut.
It seems the source isn’t available anymore, but here is the know your meme page.
177013
The most convenient userscript for me is this one that automatically likes YouTube videos. It’s configurable to be able to: like the video after a specified watch percentage, ignore already disliked videos, only like videos from subscribed channels, and ignore livestreams. I like it enough that I’ve made a few pull requests to fix it when YouTube changes their UI.
When I have the time, I work on an in-progress local version to implement a few new features including: (1) Support for the YouTube shorts UI. (2) An option for a notification/toast to appear when the video has been liked. (3) An option to check the watch percentage continuously (mutation observer) instead of a user-defined poll rate which sometimes misses liking very short videos in playlists. Eventually I’d like to port something like this as a YouTube ReVanced patch.
And flat colors too. No gradients, blur, transparency, or dithering.
Such unexpected behavior from a person who was unfaithful to their spouse and who brought a cameraperson into a public bathroom. I’m shocked (/s)
I know you’re mostly joking, but that might have actually been my bad. I edited to add the spoiler tag minutes after I posted the link (mostly as a joke) even though this is probably one of the most well known plot points ever. It might have still done that if the link was inside a spoiler tag though.
I didn’t consider the bot when I commented, but next time I’ll remember not to have the clickable link text be the spoiler. That way the bot doesn’t repeat it.
It would do both with just one “groundhog year” pill. Live a year with my current wealth and use the experience of that year to plan out how to earn money when it repeats. At the same time I would use that first year to measure my health so that I could take precautions or act on all that accumulated knowledge when the year repeats. There would still be a second pill to choose, and I think I’d choose the +3 charm because I could also really use it.
But I don’t think this would work how I envisioned because I misunderstood the “groundhog” pill. I think it’s supposed to mean that you repeat the same day 365 times, which wouldn’t work for lottery/investing. So then I agree, taking the $π million and +3 charm is probably the best.
Oh wait does “groundhogs day for a full year” mean that you complete a year then at the end you start that year over? Or is it that you repeat the same single day 365 times? Because repeating the same single day wouldn’t give someone enough info to invest or win a lottery (they close sales more than a day before drawing winners). I’m not sure I could out-earn $π million in a single day even with 365 attempts and +3 charisma… unless it was some kind of criminal heist, but then it couldn’t be known if I would be caught on a later date.
Maybe I’m misunderstanding the “groundhogs day” power, but couldn’t you spend a year tracking winning lottery numbers, bets, and/or stocks and then “loop” that year and act on that knowledge in the repeat year? Then you would also essentially get +1 year of life and way more than $π million. I would also use the first loop to take medical tests of my health as much as possible since it wouldn’t matter if I went into debt in the first loop.
I guess the downside would be that any progress you’ve made on personal goals would have to be redone. Or maybe you don’t get to decide the starting point of when you would loop back to. Or just my luck, there would be some butterfly-effect shit and I would end up worse off in the repeat loop because my investments would have failed.
I was browsing for plug-ins and extensions and after I installed a bunch, it just appeared.
Mine is the tail plug, but UO is a strong second.
deleted by creator
I remember someone porting Mario 64 movement to Minecraft a few years ago. The original is outdated, but here are a few mods I just found for version 1.20.1. Note that I haven’t tested these yet.
Obviously vanilla Minecraft wasn’t balanced around these movement techniques, but they certainly can’t be any more overpowered than elytra+rockets.
I would rarely choose to fast travel if I had engaging and interesting means of travel like bunny hopping and strafe jumping in Quake, or wall-riding like Lucio in Overwatch. This assumes the world was built to facilitate this kind of movement and there were challenging obsticles, enemies, treasures, secrets, and other points of interest scattered among a variety of paths for the player to choose. Obviously much easier said than done; Super Mario Oddessy and Sonic Frontiers tried to do something like this on a smaller scale (relative to the large open worlds of other games) with varying levels of success.
Exploration was fun in the BotW and TotK Zelda games, but I found myself relying on fast travel by the midpoint of each of those entries because the enemy camps and treasures just weren’t worth the time nor effort. Dashing on horses wasn’t mechanically deep enough and Ultra Handing vehicles was either too inconvient or resulted in “path of least resistance” designs that led me to hoverbike to new locations very cheaply and easily.
Omelette du Garbage