Im missing a lot of charm that w2 and first starcraft games had, and i did not see any open engine recreations, nor clones that lived to this day. With warcraft 3 i only ever finished half of the game, by the time sc2 came out, i was already too old to even bother trying.

  • t3rmit3@beehaw.org
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    1 year ago

    Ground Control is does not feature the base-building of WC/SC, but are excellent RTS mission-based games.

    Homeworld: Deserts of Kharak is another excellent one.

    Earth 2150 includes the base-building, as well as a very cool “persistent homebase” mechanic for the singleplayer campaigns, where you build bases in the mission sites but also have a home base that you can transport units to/from, for use in future missions.

  • millie@beehaw.org
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    1 year ago

    If you’ve never played Dune 2 or Dune 2000 or whatever other iterations and remakes of the Dune RTS series, I strongly recommend it. It seems like a lot of Warcraft’s DNA comes from Dune.

      • millie@beehaw.org
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        11 months ago

        Yeah, seems like. Like when I was a kid and I played Dune 2, then played Warcraft a few years later, the one seemed to inherit most of its ideas from the other.

        But I didn’t like go look up the dates or exhaustively check that no other game came up with the format first. I know the first Age of Empires is somewhere vaguely in that same time span too, but I’m not certain of the order.

        Thus seems.

        • madkarlsson@beehaw.org
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          10 months ago

          Oh sorry it seemed offensive or negative in any way, I just wanted to clarify that “seems like” i s a vast understatement. Dune 2 predates all of them, and became a template for mechanics and layouts. We’ve gone a long way since, but dune was the first of the models that we build RTS games as today