Im missing a lot of charm that w2 and first starcraft games had, and i did not see any open engine recreations, nor clones that lived to this day. With warcraft 3 i only ever finished half of the game, by the time sc2 came out, i was already too old to even bother trying.
Ground Control is does not feature the base-building of WC/SC, but are excellent RTS mission-based games.
Homeworld: Deserts of Kharak is another excellent one.
Earth 2150 includes the base-building, as well as a very cool “persistent homebase” mechanic for the singleplayer campaigns, where you build bases in the mission sites but also have a home base that you can transport units to/from, for use in future missions.
If you’ve never played Dune 2 or Dune 2000 or whatever other iterations and remakes of the Dune RTS series, I strongly recommend it. It seems like a lot of Warcraft’s DNA comes from Dune.
“Seems like”? Dune 2 is the template which most RTS is derived from. Truly a genre defining game
Yeah, seems like. Like when I was a kid and I played Dune 2, then played Warcraft a few years later, the one seemed to inherit most of its ideas from the other.
But I didn’t like go look up the dates or exhaustively check that no other game came up with the format first. I know the first Age of Empires is somewhere vaguely in that same time span too, but I’m not certain of the order.
Thus seems.
Oh sorry it seemed offensive or negative in any way, I just wanted to clarify that “seems like” i s a vast understatement. Dune 2 predates all of them, and became a template for mechanics and layouts. We’ve gone a long way since, but dune was the first of the models that we build RTS games as today
Wargus and Stargus is an open source engine recreation that is still active
https://stratagus.com/index.html https://github.com/Wargus/wargus