I’m talking more along the lines of, having simulator games where you work in a supermarket and you get to cause as much mayhem as possible. Not in terms of just simply killing, but more like, being a very disgruntled worker in a very annoyingly noisy environment with shitty customers. That game doesn’t exist to me and I wish it would.
Instead, we get more simulator games where you’re at the service of the people. That’s going backwards, if you ask me.
Also, I don’t remember asking for armchair psychologists to come here and start dropping unasked thoughts about how to best relieve stress. Check those at the door.


It’s probably not entertaining to actually make those videos is my bet. He has to torture himself with insanely grindy tasks for many hours to get such unintended outcomes. Some videos, the payoff isn’t very good. I imagine there’s a lot of games he plays for days trying to break things and nothing comes of it worthy of a new video.
If anything, Josh showcases to us that the games he breaks or gets creatively chaotic in, are games we should avoid. Some of them anyways, like a lot of those awful simulator-based games. I don’t know why anyone in the world would think we would need simulator-based games on already menial IRL work. I would just get PTSD if I was forced to play those games like they expect me to.