Why is it not more common to implement anti-cheat on the server instead of the client? Is that not more secure? Couldn’t the server just check what vision a player should have and not provide any other information to prevent wallhacks or maphacks? Or check how fast it is possible to move to prevent speedhacks? Aimbot is a bit harder to detect I guess but what about the other ones?

  • r00ty@kbin.life
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    1 year ago

    I think it’s very important to separate root and kernel mode. If you run an application as root, you are still running in user mode. Drivers and other kernel modules are running in kernel mode. There are a lot of differences with serious implications for system stability and security.