Why is it not more common to implement anti-cheat on the server instead of the client? Is that not more secure? Couldn’t the server just check what vision a player should have and not provide any other information to prevent wallhacks or maphacks? Or check how fast it is possible to move to prevent speedhacks? Aimbot is a bit harder to detect I guess but what about the other ones?

  • xep@kbin.social
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    1 year ago

    Just let people vote to kick

    This system is easy to abuse, and historically when implemented will be abused.