They just removed obfuscation from Java Edition. If they even try to do a single stupid move - like with chat reporting a few years ago - it will be simply modded out of the game.
The only thing that they might be able to do is increase the price for buying the game, mess with the accounts or illegally change their EULA - without notifying anyone - again.
Bugrock Edition on the other hand is already a dumpster fire for years, so nobody really cares about that one in the first place…
As long as the java edition exists it’s still there.
Even if the java edition goes away, it will still be there.
If Java edition “goes away” it will just become a standalone community distributed platform frozen in development time.
What has the base game added in the past decade that anyone really wanted and wasn’t better in a mod?
“added in the past decade” is 1.9 to now (1.8.9 released on 9/12/2015, 1.9 released on 29/2/2016).
Things “that anyone really wanted” (By which I mean the highlights of Minecraft additions):
- in 1.9.x:
- The offhand and shields
- Attack cooldown
- Mending
Elytra(fireworks didn’t work on them until 1.11.1)- Removed Herobrine
- in 1.11.x:
- Shulker boxes
- Totems of undying
- Observers
- Firework elytra boosting
- in 1.12.x:
- Concrete
- Recipe book
- in 1.13.x:
- Swimming
- Bubble columns
Phantoms
- in 1.14.x:
- Rerolling villager trades
- Other villager improvements
- Raid farming for renewable totems and easy emeralds
- in 1.16.x:
- Netherite
- Piglin bartering
- Fast automatic food farm (Hoglins)
- in 1.17.x:
- Moss
- Copper
- Waxed Lightly Weathered Cut Copper Stairs
- in 1.19.x:
- Sculk sensors
- Allays (Non-stackable item sorting)
- in 1.20.x:
- Calibrated sculk sensor
- Amethyst sculk resonance
- Bamboo wood
- Armour trims
- in 1.21.x:
- Crafter
- Bundle
- Happy ghast
- Shelf
- Copper golem
ㅤ
Mods? The features I think mods probably would not have done equally or better, or would not have come up with something as unique, are:
- Offhand
- Removing Herobrine
- Raid farms
- Piglins
- Sculk sensors
ㅤ
Others that idk whether qualify for the list:
- Mending
- Recipe book
- Villager overhaul
- Moss
ㅤ
(I’m talking hypothetically about mods here because I have not played old modded (or old versions at all, the first Minecraft version I played was 1.13))
(This is just my opinion combined with comunity reception of things, I’m not trying to argue)
- in 1.9.x:
Dont feel like mining? $.99 will get you a stack of whatever block you need to build a base home!
Don’t feel like crafting? Buy blueprints to the most extravagent of builds! Only $19.99
The second one will definitely happen. People already paying builders for nice buildings, and I bet Micro$oft wants in on this market
NEW: Minecraft CREATIVE DLC. now you can build whatever you’d like with UNLIMITED materials, flying powers and NEVER DYING. for only 19,99$. WHAT A STEAL
Theres always Luanti. Its a lot easier to mange for computer lab installs than trying to juggle Minecraft education licenses.
Bedrock has been doing shitty monetisation for ages. Play Java, enjoy.
Bedrock Minecraft has always been the micro transaction version of Minecraft.
If you’re playing Bedrock and are now worried about Microtransactions, that’s on you.
What a fantastic awareness campaign for Luanti!
What actually is this? The Website is rather unhelpful. Its just a Minecraft clone?
It started as minetest, an open source minecraft clone. It has since developed into a full voxel engine, supporting community made game modes and modpacks.
It has since developed into a full voxel engine, supporting community made game modes and modpacks
Thanks, that’s exactly what I was talking about. What does that mean? Its a Minecraft clone?
It is a Minecraft clone, but it does a lot more. People are building new games with the same engine. It’s called a voxel engine, because that the type of 3D that was popularized by minecraft.
I don’t play Minecraft or Roblox, but this sounds like what I heard of the latter, not the former. You make games and they are available for people to play, or is there a difference I’m missing?
Hytale about to launch early access, bad timing microsoft.
Hytale will come out when we have fusion plants and space elevators. It’s always “just around the corner.”
I swear someone sends me this every year. I’ll wait and see kiddo.
Idk if you’ve been updated with the news, but there have been major management changes, like riot selling the game back to the original devs. The original devs then went back to work on a previous version that was already close to release
All I know is:
“You’re gonna love Hytale bro, it’s gonna be great bro, just wait bro, seriously, JUST WAIT!” - Everyone, every year since twenty fucking fifteen.
I don’t know what I’m supposed to do with any of this information, I kinda lost investment. If the game is ever done, great I will try it. If not, I won’t be at all surprised.
Hytale launch, review look good so far.
They’re never gonna put that stuff into Java, that’s the fully Mojang version of the game. And even then it’ll be as easy as ever to mod anything they try adding out.
Unfortunately, not if it’s launcher level
We have third party launchers already? Does that solve da issue
Prism Launcher is amazing btw
:o
Do we???
:o
so many launchers to pick from! i personally like Modrinth the most
oh yeah and most of those launchers allow for easy modding. want a modpack? click install, wait for it to download, and then just click play in the automatically created instance. want only a few mods but don’t want to check endless dependency lists? what is it 2015? also just click install, the launcher will automatically download dependencies (and the right versions of them too!). worry that you’ll install a fabric version when you wanted forge? or a mod for 1.20 when you need 1.20.1? relax as when you click “add mods” the launcher automatically applies filters that only show you mods that are tagged for your specific version (filters that you can still disabled though, it doesn’t lock you out of installing a mod that’s not explicitly tagged as fit for your version, but you know it’ll work on it)
though don’t get too comfy slapping that install button, there’re still two things that can’t be automated - incompatibilities between mods, and straight up broken files. launchers nowadays significantly reduce the number of headaches you get when modding, but they don’t entirely remove them lol
Modded launchers are, among other things, package managers
I’m kinda shocked you’ve never heard of them but yeah, there’s unofficial third-party Minecraft launchers you can get. CurseForge, Modrinth, and Prism Launcher are the top 3 big ones everyone uses. I personally use Prism Launcher simply because it’s the easiest to set up modpacks for imo.

https://www.luanti.org/ has long surpassed anything Minecraft had going for it.
I tried minetest long ago and was not particularly impressed. Has the community grown big enough?
The “Minetest” you tried was likely just the barebones example game that used to ship with the engine. Since so many people got confused by that, they stopped distributing that example game with the engine and now you get asked what fully featured games you want on first start. Voxelibre is the one that is like Minecraft but better.
I tried minetest long ago and was not particularly impressed.
Until a the last couole of years, it wasn’t terribly impressive. It is, now.
Has the community grown big enough?
That’s a tough question. Minecraft is 3 of the 10 most poplar games of all time. (Measuring every version of Minecraft separately, several versions will crack most “Top 10” lists.)
So compared to Minecraft, the Luanti community is tiny.
But compared to other Indie games, it feels like Luanti is huge now.
Does it support Minecraft mods, or does it have to have them converted/made special for it?
Because that’s going to affect whether or not it has surpassed anything imo.
It has equivalents for most Minecraft mods (and more), but no, it is not directly compatible with Minecraft.
I think you should rather ask if Minecraft mods come even close to what Luanti games can do 😅
Luanti sucks in modding support compared to minecraft. Luanti mods cant override game code, so the patches to the game code are impossible with mods. Due to this limitation, even the basic things like custom controls or shader support cannot be added using mods.
Luanti sucks in modding support compared to minecraft.
I’m surprised to hear that was your experience
Modding means something very different in Luanti, and is a first class citizen.
Trees are a mod. The base game left them out, so we can mod in how we want “the concept of trees” to behave.
Luanti mods cannot override game code, so the patches to the game code are impossible with mods.
I get you didn’t enjoy it, but I think your comment misleads others.
The vast majority of the code in any Luanti game is in the mods. The last 5% is in the game engine, which itself can still be swapped out, as needed.
Having modded both games extensively, Luanti was a breathe of fresh air, to me.
Due to this limitation, even the basic things like custom controls or shader support cannot be added using mods.
I don’t care about shaders, so I cannot comment. Since Luanti manages mod sharing - keeping all clients in sync - maybe that creates challenges? Feels worth it to me.
As for custom controls, the Luanti mods on my server have plenty of custom controls, so I don’t know what you experienced? Maybe support wasn’t there when you tried it before?
You can just edit the game? Why would you want mods for an open-source game?
This is like saying “why do you need a plugins for an open source software, if you can just edit it?”.
If all of the custom stuff should be included in the game, then without modding support, ALL of the stuff should be patched into the game manually. Modding allows to easily add the content and functionality into the game, without editing the game code.
Yeah, but anyone willing to implement shaders for Luanti can just contribute it to the game itself. Then you wouldn’t need to do anything to get the support.
This is not how open-source development works. All the various mod authors can just include their additions in the game if it is open-source. And most Luanti games already include vastly more features than vanilla Minecraft because of that.
You can just edit the game? Why would you want mods for an open-source game?
Luanti mod support is first class. The mod ecosystem is newer than Minecraft, but the mod architecture is dramatically nicer.
The whole discussion below here feels misinformative. Modding in Luanti games is great.
I think it is mostly that people have a very scewed idea what a mod means when we are not talking about a closed source single game like Minecraft.
It is probably better to compare Luanti to something like Roblox.
Other comment pretty much already said it, but I think anyone with hundreds or thousands of mods installed in a game can tell you that literally patching the game code would be a painful endeavor.
Even if you compile your own game and want to change one simple thing, it’s better if you can do it via a mod rather than directly editing the game code - this way you don’t get merge conflicts when pulling the updated source from git!
That wasn’t my point. Mods get developed because the game itself can’t be modified otherwise. The Luanti games that are like Minecraft include already a lot of functionality that is only available with mods in Minecraft and it doesn’t make much sense to ask for mods in this context.
Mods get developed because the game itself can’t be modified otherwise
Literally not the case.
Even in a game that you can directly modify, it’s easier to organize modifications by keeping them modular.
Not everyone wants everything in their game.
Luanti games that are like Minecraft include already a lot of functionality that is only available with mods in Minecraft and it doesn’t make much sense to ask for mods in this context.
It makes sense to ask for mod support because what if you want to extend the game functionality even further, without forcing your vision of the game on everyone (merging it into the upstream project) or having to patch it manually (or via some patch utility that still kinda sucks)
You don’t need a mod for that, you can just fork the game.
And then you’re left with hundreds of forks that are incompatible with each other. The whole point of mods is that they’re interoperable
Highly recommend Vintage Story to those who love the survival aspect of Minecraft. In my opinion, it also offers a lot more creative freedom but you really have to work for it.
Been playing VS since before it had seasons or food decay. It’s incredible to see how far it’s come.











