Delayed attacks as a form of increasing difficult are just extremely unfun. Yeah, you made the boss harder, you also made it extremely frustrating, congratz.
This is the first comic that expresses why I rage quit so many games with overly difficult boss fights ( if there’s any delay measured in more than microseconds between retries ).
I played (and still do) the original one hit kill arcade bullshit. Hell, I beat Alladin on SNES. I’m not allergic to a challenge.
But, today, I have no time to repeat anything that isn’t fun in a video game. I could be filling out tax forms with that time.
Edit: Rogue Legacy 2 is so good at this. It has deeply adjustable difficultly, short boss intros, and a fast forward function for when even the short intro is too long.
Bro, for real. I just want to practice phase two Radahn with my build, but it’s such a slog just to get him there and then survive long enough to figure out the moveset.
If it’s a slog to get to phase two, practice phase one more or change your build to do more damage.
“If you don’t enjoy doing it over and over again, just do it over and over again a bunch more times”
It’s lazy game design to make a fight “harder” by just adding increasingly long periods where all you can do is dodge.
Learn to parry