• 26 Posts
  • 260 Comments
Joined 3 years ago
cake
Cake day: July 21st, 2023

help-circle
  • otherwise they will be prone to warp and collapse in on each other. If your item will be as tall as you suggest, this is likely to happen before the print even finishes

    Yeah, this is what happened in the original, failed print.

    I ended up making the model with 3mm thick walls, using two perimeters and 10% adaptive cubic infill (I sliced with gyroid as well, but it looked weird). Turned out great. I made some that were not quite as tall as well, with 2mm thick walls and 3 perimeters, which worked fine as well. It might have worked for the main boss here as well, but I’m not quite sure. The difference between the models was about 55 mm in height. The difference in material usage between the two options was negligible (< 10 g), with the infill variant coming out slightly lower in consumption.


  • Good lord no. Don’t do that. That would be a waste of filament and also cause a host of other problems for you.

    Just to be clear, it is the “hoping to use infill to get some support” that your response is aimed at, right? Out of curiosity, what kind of problems could I be looking at for this?

    In the meantime, I’ve been printing some smaller bins of about half the height of my problem where I increased the wall thickness of the model from the default 0.95 mm to 2 mm, and used 3 perimeters, which resulted in fairly sturdy walls.

    Looking at the same bin with 2 mm walls without infill, and 3 mm walls with infill, there is barely any difference in material usage.


  • I was writing up some additional questions as I didn’t quite get your suggestion, but while writing the response I think I understand. You suggest that I increase wall thickness in the slicer settings to match the model thickness, and not only in the model?

    I was hoping to use infill to get some support between the outer walls and avoid having to use too much plastic and not having a single, free-standing wall.

    If I understood you correctly, do you have a suggestion to what a suitable wall thickness would be to avoid the issue I described?






  • That’s a weird thing to present as an absolute truth. As someone who has exstensively used both Windows (3.1, 95, 98, ME, XP, Vista, 7, 8, 10 and 11) and macOS (from 2011-2022), and now using KDE Plasma on my daily driver laptop, GNOME at work and Cinnamon for my living room machine: all three Linux DE are superior experiences.

    Surely there are people who would prefer Windows and macOS over them, but it is highly subjective.






  • I want to get into using Ardour. I tried setting up my stuff via the Flatpak version, but it seems I should probably avoid that to get stuff to work properly, so I am planning to pay for the precompiled binaries soon.

    But I am new to DAWs in general - do you or anyone else know of a good introduction to DAWs via Ardour?





  • It’s your choice, and you can also allow other people to connect to it. The standard settings gives an experience that is close to the real game (as of WotLK), but you can tweak these settings to level faster or whatever you want. Depending on the implementation you go with, there are different ways to add new content - one of them (Azerothcore) is for instance very addon based and you can add bots or difficulty scaling to make things soloable for instance.



  • If you are already into, or want to get into self-hosting you could set up a media server like Jellyfin or Navidrome and use a mobile client that works with the one you choose. I am using Jellyfin with the Finamp beta on Android. I use it only in offline mode when I am out and about.

    I sometimes hear people complain about some issues with Jellyfin, although I have not had any of those myself (I have a comparable collectiom to you). I run all music through Musicbrainz Picard before adding it to the server, so I think that may be a pre-requisite for a smooth experience. Navidrome is perhaps more forgiving.