• 2 Posts
  • 241 Comments
Joined 2 years ago
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Cake day: September 19th, 2023

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  • Haven’t looked much at the code, but not using type annotations in a large python project in 2025 sounds a bit suspect.

    As for tests, meh. Trying to test and catch errors in stateful processes is a losing cause, so I sort of get it, at least for a language like python. It’s better to focus on making it fault tolerant. Let it crash and just restart the process. If it’s a logical error, it should be easy to detect. No idea how fault tolerant piefed is designed to be though.

    1000+ line files with no type hints doesn’t sound all that great though, some people thrive in the chaos I suppose.

    The feedback is a bit harsh though, and doesn’t really inform the developers of why these issues can be deal breakers for some.


    • modlog
    • admin tools
    • the instance side bar is still missing
    • formatting of markdown like spoiler tag
    • a way to view the bottom bar where often the “legal” url for site policies are
    • a page to view registration applications
    • a way to switch between accounts while staying on the same post/while commenting. The reddit version had this feature
    • a way to configure what language you are commenting/posting with



  • Maybe I’m blind, but I can’t see it? The target audience is PC gamers, and even though I rarely browse gaming websites anymore, this type of snark seems to be fairly standard for the last 10+ years.

    Minecraft is the best-selling game of all time, but it’s looked pretty much the same for the entirety of its almost 14 year run. There’s an argument to be made that it’s showing its age in places, an argument I won’t make because I don’t think so myself, but all the same, as revealed during today’s Minecraft Live, Mojang announced that the sandbox game is getting a pretty big visual overhaul update called Vibrant Visuals. Now, don’t worry, it’ll still be all blocks and squares ‘n’ that, but it will be changing up how lighting looks.

    A blog post explains things in a bit more detail, with one of the big things being that there’ll now be volumetric lighting. What that translates to is things like sunlight shining more naturally across different surfaces, even shining through windows, and every individual block will cast its own shadow. Mobs and items will glow a bit more too, so it’s not just about the overworld lighting.

    This update is coming to the Bedrock Edition of the game first, with the post noting that it hopes to bring this “graphics revamp (either fully or partially) to as many devices as possible”, though there’s not even a release window for it yet. There are plans to bring it to Java Edition too.

    I might not have much of a horse in this race as someone that only really plays Minecraft once in a blue moon (and normally swiftly puts it down because I’m not that kind of creative and I get too stressed out from survival mode), but honestly, I’m not a fan. Minecraft is inherently not a natural looking game, and this lighting overhaul just adds a touch to much realism for my tastes. Besides, this kind of lighting already exists in countless mods, so for plenty of people it’s not even really needed.

    In any case, there were a few other announcements from Minecraft Live too, like the fact you’ll soon be able to fly around on friendly versions of ghasts, which I do quite like the look of. There’s a live event taking place from March 25 to April 7 too where you get to hang out with Jack Black’s version of Steve to defend a village in some mini-games, which’ll net you a cape if you’re successful. Bit less exciting, but to each their own!