• 190 Posts
  • 301 Comments
Joined 2 years ago
cake
Cake day: June 23rd, 2023

help-circle



  • That isn’t what I was making a point of. I was doing my best to convey that it’s a more complex analysis than, ‘The new games I see, seem so soulless or bland. So that must mean they didn’t have a creative vision when creating their video game(s).’

    I have an interest and in a way, a hobby of learning about the video game industry, with a strong emphasis on what developer teams and individuals do to make these games. The short answer as to why these games don’t hit their creative mark(s) is often the following:

    • Because there wasn’t a strong understanding as to what the game was going to be about or function like, from the beginning or continually.

    • Management didn’t do a good job or weren’t able to maintain development in the right direction or for the right things needed for the project. (The number of times I’ve read or heard about people or teams working on a character, level, game feature, etc, and then leaders/management decides to put something else in or cut it entirely… is staggering. We’re talking days, weeks, or months spent, then it’s removed or changed.)

    • Misjugement(s) of what and how much each ‘resource’ (time, people, expertise, money) would be needed to complete each milestone, stage, and final polish of the video game.

    • Game feature creep - The more you have on your list of things you want in the game, the more ‘resources’ you will need to complete it. When you don’t have enough of any or all of the ‘resources,’ you have to start cutting things from the final video game form.

    That being said, there are more reasons why video games come out janky, half baked or lacking creative vision. Just remember, there is always two sides to a story.



  • This is just false. There are many games that have good/great creative vision that come out. It’s just that like ‘never before,’ there is a tsunami of video games that come out every month. Finding these video games with good/great creative vision is tremendously hard unless you have a filter system in place. (And even then…) Are they all video games that we would likely pay for, no. There are a lot of half baked games that come out. I’m talking about video games from a single first time video game developer, 10 person dev team companies, 100 person dev team companies, all the way to 1000+ person video game projects made by AAA publishers/developers. And of course everything in between. Making a video game is easier to do nowadays, for sure. But to make a video game that captures all of the “creative vision” you speak of… very difficult to do so.

    Some of the best video games to come out this decade have come from video game developers who were solo or small teams.

    Untitled Goose Game

    Inscryption

    Vampire Survivors

    DAVE THE DIVER

    Factorio



  • I haven’t torrented in many years. But I wanted to give a shoutout to all of the seeders that come back online, so I we could finish. There were many movies I had qued. Most were fine and finished up in three days or less, some started then stopped before they even reached the 15% mark, and several would make it to 98% then stop. Thankfully, there were some people out there who finally came back online and seeded enough for me to finish the dls. I made sure to seed enough peers to where there would be 10 seeders before I would consider removing it.

    And a huge fucking thank you to whoever the hell came back online to let me get some obscure TV show called The Legend Of Mick Dodge. I started to dl when there were only 2 seeders. Then it soon became 0 seeders. I held out because I wasn’t able to find a trusted torrent for the show. So I ended up sitting on that for a bit over a month. Then one morning, I checked my list and found to my surprise that both season 1 and season 2 were complete. I was shocked when I found out that there were now 7 seeders including me. And because of the annoying wait I had to endure, I made sure to seed the MFer for 2+ months before transferring it.

    ((Turns out, the TV show is on archive.org https://archive.org/details/the-legend-of-mick-dodge/))





  • TehBamski@lemmy.worldtoAsklemmy@lemmy.mlWhat made you join Lemmy?
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    14 days ago

    In no particular order as to why I left Reddit to join Lemmy:

    • Reddit became a chore just to see good content. (This is even after the fact of filtering out unrelated or unwanted subreddits in my feed.)
    • The comment sections on Reddit became worse and worse with more joke/meme comments than actually related comments, low effort comments, bot spam, and the burial of your comment for no one to see, (or care to reply to,) if you were to comment on a post or comment more than 24 hours after it’s original posting. (Most of the time it felt like you had maybe 8 hours before it seemed to be a waste to comment.) Why would anyone stick around to comment or reply if nearly no one is going to engage?
    • (Like many others have mentioned in the comments,) if you mentioned or talked about anything that wasn’t considered good, you were often blasted with downvotes and/or comments.
    • How often you saw rinse and repeat content, questions, and sometimes comments. (I’ll admit. I took part in the rinse and repeat content ‘sharing’ and I wish I hadn’t done it for so long. The karma whoring was real for me.)
    • Concerns (then later the reality check,) about how much Reddit is an echo chamber.
    • /u/Spez showing us who he really is.
    • Not liking the direction Reddit was heading. Writing on the wall when they fired Victoria Taylor
    • The API fiasco.
    • Movement towards IPO.

    Lemmy doesn’t have any of these problems that I’ve experienced. Lemmy feels very much like a grass roots movement and I like that. I wish the communities that I am a part of had more active users, but that will more likely come with time.












  • Superliminal

    “Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.”

    It’s a fun first person puzzle game that has a surreal theme and game mechanic to it. Most of the puzzles and levels will make you really think. While there was a puzzle that really stumped me, I ended up having to look online to figure it out because I had been going at it for over 30 minutes and had tried numerous things to get it to work. But as a whole, I found the game puzzles to be worthwhile, to obtain the ending game. The storytelling and narration is similar to The Stanley Parable, which was an interesting game but too short for my liking. And unfortunately, so was Superliminal. I’ve clocked 3.4 hours in-game and at least 30 or so minutes of that was just trying to figure out one of the puzzles in a room. I honestly was hoping for the game to provide me with at least 4-5 hours of gameplay. So… a 7/10 is what I would end up giving it.