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Joined 3 years ago
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Cake day: July 15th, 2023

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  • Well, you have a pretty regularly scheduled incentive to learn.

    The trick I’m learning is to plan one meal. Any meal. Just pick one coming up, and plan what it will be. Nothing fancy, could be anything, like rice, or scrambled eggs, just plan ahead to add a little something extra. Like, maybe this time you sprinkle some cheese on those scrambled eggs as you cook 'em. Flip the sucker in half, boom, ya gotta an omelate.

    Next time, when you feel like it, maybe toss in a few pieces of deli ham, or even better, smash some cherry tomatoes with ya frikin fist and toss those goodies in with the cheese. Maybe you’ll plan that again. But then you notice there are different kinds of cherry tomatoes at the store, so you get a few of each and try them out. Look at that, you’re becoming a chef already. You didn’t need to do anything but make a simple plan for a simple meal and get hungry.

    There’s very little in life that feels more rewarding than feeding yourself something you fucking love. Therapy should start with learning the basics, like how to feed yourself (before you try to feed others).

    I’m gonna bake a loaf of bread this week because I never have and I saw a stupid easy recipe on YouTube. The only thing I needed to do was remember to grab yeast while at the grocery store. Next loaf, I think I’m gonna try sticking chunks of garlic in it. Treat yourself, feed yourself.













  • You decide what gear to bring with you, get dropped into a map in some fashion, find loot, and try to make it to an extraction point alive. If you die, you lose what you brought with you and anything you found. Add in some AI enemies and PvP, and it can be fun. I feel that the most challenging part of making these types of games is finding that sweet spot between risk and reward. If it’s too punishing, you’ll feel frustrated, like you’re wasting your time. Too easy and it’s boring. ARC found the sweet spot. Very responsive ai enemies, working proximity chat for pvp to call a truce, very well designed maps, just enough help to keep you going back for more, great audio design, and extraction mechanics that result in some tense moments. I’ve played 4 or 5 raids on only one map and so far each time was been unique, tense, and fun. This is my first time playing an extraction shooter and I picked a great one. I’m usually pretty bad at pvp but this one just feels good.



  • No sidewalks. And nearby gated communities with sidewalks. Those communities are richer and setup tables outside. Two houses were handing out jello shots to the adults, one had a DJ and light show. My neighborhood still has some houses that do hand outs, but without a sidewalk most people drive up to each house, get out, knock, get back in, drive down to the next house, stop, get out, etc. Parents are worried their walkers will get run over. We can’t compete with the other neighborhoods So, in my opinion, communities built to only serve cars and not pedestrians is the problem.