Maybe they could hire from the pool of people they’ve finished firing.
Maybe they could hire from the pool of people they’ve finished firing.
After the betrayal of Mick Gordon, came the Dark Ages. Seems fitting.
Did they ever fire the game director that caused that whole controversy?
Someday I’d like to hope our game design sensibilities evolve enough that we can stop deflecting every negative review with “git gud”. There are absolutely things that hard games can design badly that don’t add to the overall enjoyment of the game.
Marauders were one of those things.
I’d love a new Wolfenstein-style game that diverges from the simple divide of giving them helmets.
It’s simple morbid truth that these people are human beings, who have committed their minds to unimaginable cruelty. It’d be fun to have more games about reciprocating that cruelty.
Mortal Kombat’s fatalities gave me a big ick factor when they leaned into cruelty and pain (and thankfully turned towards looney creativity to be entertaining). But I could see the former being a bit more valid when there’s universal reasoning behind why it’s being applied.
Strange that they suffered a review bomb. As routine, gamers don’t really follow the actual cause of events/actors that get in the way of their games.
I want to hope this leads to some shift where fewer games are run by Chinese publishers, but in current momentum I doubt that will happen.
I vaguely remember The Matrix had an MMO that apparently evolved the lore in some crazy ways. And I’m going to guess they abandoned that for the new one.
To me, this demonstrates importance of good faith arguments. It indicates that yes, some people should be effectively silenced for their beliefs.
I say “effectively” because he’s right that it IS a good safety net when things you say cannot hurt you. People correct toxic viewpoints like “Why are immigrants the cause of so much crime?” only by being allowed to ask the question and getting corrected.
The ideal case of fixing bad faith arguments would be: Someone engages in repeated zero-effort fake claims as you described at the end, and after the first round is corrected, everyone involved in that conversation declares “All right, this is a bad-faith argument; you’re not genuinely curious about the response, you’re just trying to force a reaction.” And then, ideally, finding ways to de-platform the individual. Again, “effectively” denying them speech by simply not assisting them with theirs. To me, that’s the role of what many call “Cancel Culture”, and I’d want it to be a stronger thing.
I will also say: You made a LOT of claims in your post that the above poster did not make. I was very much considering a downvote, although I agree with the dangers you’re talking about. Ironically you’re exemplifying some of the problems with cancel culture taking effect without conversation and understanding.
I wish there was a way to test this without spending 50 bucks. My results have simply been that the resulting signal is just as unreliable as WiFi.
I have a bunch of useless phone jacks in several rooms of my house, and I’m wondering how much this would cost me. I took a look at the housing behind them and it doesn’t seem like anything I could convert myself, so it seems like a qualified electrician job…
Reminds me of when someone made the same observation in Avatar: the Last Airbender about waterbenders.
(Except in that one, the observation wasn’t from online comedians - it was a fridge horror episode in the show)
Though I had a negative experience on my last go of it, and a “root”-based filesystem still confuses me, this was one of the big solid advantages last time I checked a few distros. I followed some advice of putting the system-level directories on one partition, and my user content on a different one. When I got fed up with one distribution, I cleaned and reinstalled things onto the system-level partition, leaving the user directory alone; I just had to inform it where those directory mappings would go.
Even though I was aware of it, this was one of my challenges. I was using Bazzite, which is obviously so niche that few tutorials would be specific. So, I tried to understand which distro was the base layer for it, and based my searches around that. Even then, a lot of things felt inapplicable, or needed to go through its containerized compatibility structure.
I think a lot of this would change if games didn’t have so much loading and setup. You get the opening logos, loading, then main menu, then continue at the checkpoint you were at, then recontextualize where you were, then finally get to some fun task. That can feel fatiguing to do all that setup.
A lot of this changes through console “sleep modes” that keep a game in memory for multiple days.
I could in some ways understand their pursuit of emulators when they’re monetizing those same games currently (even if I disagree with their pricing structure on them). What really got my goat was when they went after Garry’s Mod animations, a medium that has promoted their visibility and never conflicted with their software sales in the slightest.
This is exactly my worry.
Suppose that on some level, this was possible. You wouldn’t see nice, cozy instances of people who’ve finished their old collection selling them to low-income folks that just got their first Steam Deck. You’d put some games on sale for $10, and an automated Python script would automatically buy them and put them back up for sale for $49.98, one cent less than the new copies being sold.
When literally every single digital copy of a game is “equivalent”, the used games market just doesn’t make sense - although there’s a hundred third-party sites that would like it to work that way so they can take their un-earned cut.
One retro game that I think hasn’t really been well-imitated since is called The Last Express. You’re on the last major express train through Europe before World War I.
What sets it apart is both a very vivid art style using rotoscoping of live actors, as well as a real-time gameplay system wherein the NPCs of the train can constantly move around, scoot past you in the car hallways, or even seek you out during certain key events.
I have generally found roguelikes to be too difficult, so if you want a turn-taking, strategic one that leans into the easier side while letting you set up many ridiculous combinations, I enjoy “Backpack Hero”. You get a Resident Evil 4 styled inventory screen, and must arrange/place items for an optimal build. You generally get rewarded for stacking similar items.
Flagging videogamedunkey to add this prediction to his next planned 2028 video about “the upcoming Switch 2”
Off-humor, if anyone wants another “inspiring female character” that doesn’t achieve it with a mix of sexy/masculine-badass, watch Nausicaa of the Valley of the Wind. Nausicaa is charming, thoughtful, kind to everyone, as well as her adventurous and brave personality being the only hope of stopping a pointless and deadly war.
It’s also Miyazaki’s first original film before making Studio Ghibli, and is willing to take on a slightly darker tone than most others.
Well…actually, with all the time paradoxes The Flash gets into, that sort of makes sense. You know, within DC logic.