• dinckel@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    1 month ago

    I’d always take a release that’s done right, over something rushed, broken, and something that will leave a poor first impression.

    • PunchingWood@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      edit-2
      1 month ago

      As long as the delayed time is actually enough to fix fundamental issues, usually a short time of a few weeks, or even months, is hardly enough to fix core issues with a game.

      The article says it’s about the network infrastructure. Which frankly seems like something pretty significant for this kind of game. The 3 weeks delay makes it sound like it’s not an easy “just upscale the server capacity” fix, so hopefully it’s nothing too complicated that cannot be fixed within that time.

      That said, I would rather that studios would just stop publishing release dates if they don’t even know if they can uphold the deadlines. I know it’s become part of the hype culture and pre-sales and everything else pre-release, but I had much preferred that games would only get announced when they’ve practically gone gold, and worst they’d need to do is to iron out some imperfections.

      It’s like moving release dates has become part of the project development and PR in the past decade, just to hit players with that “We wish to deliver the best experience possible, so we decided…” yadda yadda. Some might be genuine, but a lot of games still release in an absolutely garbage state after being delayed (multiple times even). It just gives the impression they do it to drive up pre-orders and hype. Like I wouldn’t be surprised if Rockstar would hit us with that crap sometime next year, and move GTA6 to late 2025 or somewhere 2026 or something.